Accustomed to Computational Thinking Through Gamification of Learning Model.
Gamification involves game-thinking and game mechanics llrocess to eucourage user engagement and influencing thern to solve problems. Camification of education means the use of video game mechanics and dynamrcs as a strategy to inl'use ordinary activities or processes to sllpport 21st centur...
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Main Authors: | , , , |
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Format: | Conference or Workshop Item |
Language: | English |
Published: |
2017
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Subjects: | |
Online Access: | http://eprints.unisza.edu.my/859/1/FH03-FKI-18-13321.pdf http://eprints.unisza.edu.my/859/ |
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Institution: | Universiti Sultan Zainal Abidin |
Language: | English |
Summary: | Gamification involves game-thinking and game mechanics llrocess to eucourage user
engagement and influencing thern to solve problems. Camification of education
means the use of video game mechanics and dynamrcs as a strategy to inl'use
ordinary activities or processes to sllpport 21st centur!'iearning and facilitation
process. With lBestariNet (1BN) project, a virtual learning environment (VLE)
named Frog was chose to support Malaysian school environment and commut-tit1r.
Frog VLE combines conventional education concept rvrth cloud computing
technologies. With Frog VLE, leaming and facilitation (pentbelajaran dan
pemtdahcaraan, PdPc) can be done ubiquitously tr,venty-four hours daily seven days
a week; with computing devices and Intemet connection. Malaysia Ministry of
Education (Moli) introdnces a new curricnlum for secondarv school's educalion:
Ktrihittm Standard Sekolah MenengcLh (KSSM); on 20'l7. One of the new sr-rbject
been introduced ancl rebranding along is lsas Sains Kontptrer; ,4SK (Computer
Science Basics) that will be teach to lower secondary students. KSSM ASI(
objectives is to prepare students with cornputational thinking knorvledge and skills.
Computational thinking is a thinking process which invoives an ability to think,
understand, and applying computer-basecl solutions to so1r,e problems effectivel-v.
This paper describes a design to apply gamification in ASK, hence promotes
motivation, engagement and accustomed students with computational thinking
through gamification of leaming ARCS-G n-rodel via Frog VLE. |
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