Online digital games for Arabic language learners
Digital Game-based Learning (DGBL) has been among teaching and learning aids in many disciplines of knowledge. This project presents an educational product of online digital educational games for Arabic language learners. This product was specifically designed based on the language syllabus used by...
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2016
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Online Access: | http://irep.iium.edu.my/49751/1/Selected_notice_for_MTE_2016_RMC_IIUM.pdf http://irep.iium.edu.my/49751/2/MTE2016-Event_Programme.pdf http://irep.iium.edu.my/49751/3/Poster__for_MTE_2016.pdf http://irep.iium.edu.my/49751/ http://www.mte.org.my/the-awards/invention-innovation-awards-2016-results.html |
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my.iium.irep.497512016-08-01T09:59:59Z http://irep.iium.edu.my/49751/ Online digital games for Arabic language learners Sahrir, Muhammad Sabri PJ6001 Arabic Digital Game-based Learning (DGBL) has been among teaching and learning aids in many disciplines of knowledge. This project presents an educational product of online digital educational games for Arabic language learners. This product was specifically designed based on the language syllabus used by the pre-university students of non-Arabic native speakers at International Islamic University Malaysia (IIUM). This educational digital games in learning Arabic are being used by the learners since 2011 until now. This digital games prototype is using web-based platform with Raptivity e-authoring tool in the prototype development process with a conpendium of 34 various language games for Arabic language learners. 2016-02-18 Conference or Workshop Item REM application/pdf en http://irep.iium.edu.my/49751/1/Selected_notice_for_MTE_2016_RMC_IIUM.pdf application/pdf en http://irep.iium.edu.my/49751/2/MTE2016-Event_Programme.pdf application/pdf en http://irep.iium.edu.my/49751/3/Poster__for_MTE_2016.pdf Sahrir, Muhammad Sabri (2016) Online digital games for Arabic language learners. In: Malaysia Technology Expo (MTE 2016), 18-20 February 2016, PWTC. (Unpublished) http://www.mte.org.my/the-awards/invention-innovation-awards-2016-results.html |
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PJ6001 Arabic Sahrir, Muhammad Sabri Online digital games for Arabic language learners |
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Digital Game-based Learning (DGBL) has been among teaching and learning aids in many disciplines of knowledge. This project presents an educational product of online digital educational games for Arabic language learners. This product was specifically designed based on the language syllabus used by the pre-university students of non-Arabic native speakers at International Islamic University Malaysia (IIUM). This educational digital games in learning Arabic are being used by the learners since 2011 until now. This digital games prototype is using web-based platform with Raptivity e-authoring tool in the prototype development process with a conpendium of 34 various language games for Arabic language learners.
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format |
Conference or Workshop Item |
author |
Sahrir, Muhammad Sabri |
author_facet |
Sahrir, Muhammad Sabri |
author_sort |
Sahrir, Muhammad Sabri |
title |
Online digital games for Arabic language learners
|
title_short |
Online digital games for Arabic language learners
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title_full |
Online digital games for Arabic language learners
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title_fullStr |
Online digital games for Arabic language learners
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title_full_unstemmed |
Online digital games for Arabic language learners
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title_sort |
online digital games for arabic language learners |
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2016 |
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http://irep.iium.edu.my/49751/1/Selected_notice_for_MTE_2016_RMC_IIUM.pdf http://irep.iium.edu.my/49751/2/MTE2016-Event_Programme.pdf http://irep.iium.edu.my/49751/3/Poster__for_MTE_2016.pdf http://irep.iium.edu.my/49751/ http://www.mte.org.my/the-awards/invention-innovation-awards-2016-results.html |
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