Gamification elements and its impact on students

This study reviewed past research with regards to gamification and to propose a conceptual framework model by mapping the relationships between gamification elements and its impacts towards university students’ learning outcomes. This paper synthesized theextant lite...

Full description

Saved in:
Bibliographic Details
Main Authors: Mohd Yushaa, Nur Syazwani, Syed Khuzzan Alhabshi, Sh Mazlina, Hanid, Mahanim
Format: Article
Language:English
Published: Universiti Utara Malaysia 2021
Subjects:
Online Access:http://irep.iium.edu.my/96061/7/96061_Gamification%20elements%20and%20its%20impact%20on%20students.pdf
http://irep.iium.edu.my/96061/
http://e-journal.uum.edu.my/index.php/jtom/article/view/jtom2021.16.2.6/3472
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Islam Antarabangsa Malaysia
Language: English
id my.iium.irep.96061
record_format dspace
spelling my.iium.irep.960612023-05-22T04:10:23Z http://irep.iium.edu.my/96061/ Gamification elements and its impact on students Mohd Yushaa, Nur Syazwani Syed Khuzzan Alhabshi, Sh Mazlina Hanid, Mahanim L Education (General) LC Special aspects of education This study reviewed past research with regards to gamification and to propose a conceptual framework model by mapping the relationships between gamification elements and its impacts towards university students’ learning outcomes. This paper synthesized theextant literature on gamification elements by conducting a review of the literature on gamification in the context of students’ learning in higher education. This paper has highlighted the gamification elements i.e. composed by rewards, feedback, points, badges, leaderboards, levels, progress bar, challenges and avatar that shown to influence and positively affecting students’ learning experience in Higher Education Institutions (HEIs) especially in improving their level of motivation, aid in engagement, improving result and achievement as well as inducing positive learning attitude. Investigating the impact of gamification elements means understanding under what circumstances gamification can be implemented to stimulate positive student’s learning behaviour in HEIs thus maximizing the use of gamification as an innovative approach of a new educational technology tool in teaching and learning. The findings of this paper provide reference for practitioners in mechanism design to encourage full potential of theimplementation of gamification by manipulation of various element in gamification to support an interactive and conducive learning experience. Universiti Utara Malaysia 2021-12-29 Article PeerReviewed application/pdf en http://irep.iium.edu.my/96061/7/96061_Gamification%20elements%20and%20its%20impact%20on%20students.pdf Mohd Yushaa, Nur Syazwani and Syed Khuzzan Alhabshi, Sh Mazlina and Hanid, Mahanim (2021) Gamification elements and its impact on students. Journal of Technology and Operations Management, 16 (2). pp. 62-75. ISSN 2590-4175 http://e-journal.uum.edu.my/index.php/jtom/article/view/jtom2021.16.2.6/3472
institution Universiti Islam Antarabangsa Malaysia
building IIUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider International Islamic University Malaysia
content_source IIUM Repository (IREP)
url_provider http://irep.iium.edu.my/
language English
topic L Education (General)
LC Special aspects of education
spellingShingle L Education (General)
LC Special aspects of education
Mohd Yushaa, Nur Syazwani
Syed Khuzzan Alhabshi, Sh Mazlina
Hanid, Mahanim
Gamification elements and its impact on students
description This study reviewed past research with regards to gamification and to propose a conceptual framework model by mapping the relationships between gamification elements and its impacts towards university students’ learning outcomes. This paper synthesized theextant literature on gamification elements by conducting a review of the literature on gamification in the context of students’ learning in higher education. This paper has highlighted the gamification elements i.e. composed by rewards, feedback, points, badges, leaderboards, levels, progress bar, challenges and avatar that shown to influence and positively affecting students’ learning experience in Higher Education Institutions (HEIs) especially in improving their level of motivation, aid in engagement, improving result and achievement as well as inducing positive learning attitude. Investigating the impact of gamification elements means understanding under what circumstances gamification can be implemented to stimulate positive student’s learning behaviour in HEIs thus maximizing the use of gamification as an innovative approach of a new educational technology tool in teaching and learning. The findings of this paper provide reference for practitioners in mechanism design to encourage full potential of theimplementation of gamification by manipulation of various element in gamification to support an interactive and conducive learning experience.
format Article
author Mohd Yushaa, Nur Syazwani
Syed Khuzzan Alhabshi, Sh Mazlina
Hanid, Mahanim
author_facet Mohd Yushaa, Nur Syazwani
Syed Khuzzan Alhabshi, Sh Mazlina
Hanid, Mahanim
author_sort Mohd Yushaa, Nur Syazwani
title Gamification elements and its impact on students
title_short Gamification elements and its impact on students
title_full Gamification elements and its impact on students
title_fullStr Gamification elements and its impact on students
title_full_unstemmed Gamification elements and its impact on students
title_sort gamification elements and its impact on students
publisher Universiti Utara Malaysia
publishDate 2021
url http://irep.iium.edu.my/96061/7/96061_Gamification%20elements%20and%20its%20impact%20on%20students.pdf
http://irep.iium.edu.my/96061/
http://e-journal.uum.edu.my/index.php/jtom/article/view/jtom2021.16.2.6/3472
_version_ 1768006366312529920