Gamifying ESL classrooms through Gamified Teaching and learning
Modern trends lead to innovative technologies in education, including the birth of digital and gamified learning or gamification. In English language classrooms, meaningful teaching and learning are significant to developing students' English proficiency, focusing on linguistics and communicati...
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ARAB WORLD ENGLISH JOURNAL
2022
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my.iium.irep.989592022-10-26T00:03:18Z http://irep.iium.edu.my/98959/ Gamifying ESL classrooms through Gamified Teaching and learning Yaccob, Nur Syafiqah Abd Rahman, Siti Fatimah Mohamad, Syamsul Nor Azlan Abdul Rahim, Azwin Arif Abdul Rashid, Khadijah Khalilah Mohammed Abdulwahab Aldaba, Abdulmajid Md Yunus, Melor Hashim, Harwati L Education (General) LB1044 Internet in Education LB1705 Education and training of teachers LB2300 Higher Education Modern trends lead to innovative technologies in education, including the birth of digital and gamified learning or gamification. In English language classrooms, meaningful teaching and learning are significant to developing students' English proficiency, focusing on linguistics and communicative competence. Various language activities and games are employed in lessons to instil anticipation for language learning. However, the concerns are how gamified learning is applied in English as a Second Language (ESL) lessons and the factors assisting students’ meaningful English learning. Therefore, this paper, based on the review of past literature, explores the application of gamification or gamified learning in ESL teaching and learning. Based on the review, the researchers highlighted that motivation, engagement, and competition in learning through a gamification approach could assist students' meaningful ESL learning. It is found that gamification has its own motivation structure to arouse students’ active participation. The elements in games that enhance students’ engagement might improve students’ learning. Although competition naturally arouses students’ participation during ESL lessons, the findings indicated the need to create a safe environment to prevent students from feeling demotivated. This review paper contributes to the literature surrounding gamified ESL lessons. ARAB WORLD ENGLISH JOURNAL 2022-07 Article PeerReviewed application/pdf en http://irep.iium.edu.my/98959/7/98959_Gamifying%20ESL%20classrooms%20through%20Gamified%20Teaching%20and%20learning.pdf application/pdf en http://irep.iium.edu.my/98959/13/98959_Gamifying%20ESL%20Classrooms%20through%20Gamified_WOS.pdf Yaccob, Nur Syafiqah and Abd Rahman, Siti Fatimah and Mohamad, Syamsul Nor Azlan and Abdul Rahim, Azwin Arif and Abdul Rashid, Khadijah Khalilah and Mohammed Abdulwahab Aldaba, Abdulmajid and Md Yunus, Melor and Hashim, Harwati (2022) Gamifying ESL classrooms through Gamified Teaching and learning. Arab World English Journal, Special Issue on CALL (8). pp. 177-191. ISSN 2229-9327 |
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L Education (General) LB1044 Internet in Education LB1705 Education and training of teachers LB2300 Higher Education Yaccob, Nur Syafiqah Abd Rahman, Siti Fatimah Mohamad, Syamsul Nor Azlan Abdul Rahim, Azwin Arif Abdul Rashid, Khadijah Khalilah Mohammed Abdulwahab Aldaba, Abdulmajid Md Yunus, Melor Hashim, Harwati Gamifying ESL classrooms through Gamified Teaching and learning |
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Modern trends lead to innovative technologies in education, including the birth of digital and gamified learning or gamification. In English language classrooms, meaningful teaching and learning are significant to developing students' English proficiency, focusing on linguistics and communicative competence. Various language activities and games are employed in lessons to instil anticipation for language learning. However, the concerns are how gamified learning is applied in English as a Second Language (ESL) lessons and the factors assisting students’ meaningful English learning. Therefore, this paper, based on the review of past literature, explores the application of gamification or gamified learning in ESL teaching and learning. Based on the review, the researchers highlighted that motivation, engagement, and competition in learning through a gamification approach could assist students' meaningful ESL learning. It is found that gamification has its own motivation structure to arouse students’ active participation. The elements in games that enhance students’ engagement might improve students’ learning. Although competition naturally arouses students’ participation during ESL lessons, the findings indicated the need to create a safe environment to prevent students from feeling demotivated. This review paper contributes to the literature surrounding gamified ESL lessons. |
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Article |
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Yaccob, Nur Syafiqah Abd Rahman, Siti Fatimah Mohamad, Syamsul Nor Azlan Abdul Rahim, Azwin Arif Abdul Rashid, Khadijah Khalilah Mohammed Abdulwahab Aldaba, Abdulmajid Md Yunus, Melor Hashim, Harwati |
author_facet |
Yaccob, Nur Syafiqah Abd Rahman, Siti Fatimah Mohamad, Syamsul Nor Azlan Abdul Rahim, Azwin Arif Abdul Rashid, Khadijah Khalilah Mohammed Abdulwahab Aldaba, Abdulmajid Md Yunus, Melor Hashim, Harwati |
author_sort |
Yaccob, Nur Syafiqah |
title |
Gamifying ESL classrooms through Gamified Teaching and learning |
title_short |
Gamifying ESL classrooms through Gamified Teaching and learning |
title_full |
Gamifying ESL classrooms through Gamified Teaching and learning |
title_fullStr |
Gamifying ESL classrooms through Gamified Teaching and learning |
title_full_unstemmed |
Gamifying ESL classrooms through Gamified Teaching and learning |
title_sort |
gamifying esl classrooms through gamified teaching and learning |
publisher |
ARAB WORLD ENGLISH JOURNAL |
publishDate |
2022 |
url |
http://irep.iium.edu.my/98959/7/98959_Gamifying%20ESL%20classrooms%20through%20Gamified%20Teaching%20and%20learning.pdf http://irep.iium.edu.my/98959/13/98959_Gamifying%20ESL%20Classrooms%20through%20Gamified_WOS.pdf http://irep.iium.edu.my/98959/ |
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