Developing an interactive games of information management education for online distance learning / Suhaida Halamy, Nurfaizah Kamarudin and Mohsinin Mohsin

Gamification has progressively gained popularity in higher education as a valuable complement to the breadth of available learning tools for academicians and students. Plausibly, this is due to the nature of the digital native generation, who are more likely to be interested in educational technolog...

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Main Authors: Halamy, Suhaida, Kamarudin, Nurfaizah, Mohsin, Mohsinin
Format: Article
Language:English
Published: Universiti Teknologi MARA Cawangan Pulau Pinang 2022
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Online Access:https://ir.uitm.edu.my/id/eprint/62406/1/62406.pdf
https://ir.uitm.edu.my/id/eprint/62406/
http://ejssh.uitm.edu.my
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Institution: Universiti Teknologi Mara
Language: English
id my.uitm.ir.62406
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spelling my.uitm.ir.624062022-06-24T01:25:26Z https://ir.uitm.edu.my/id/eprint/62406/ Developing an interactive games of information management education for online distance learning / Suhaida Halamy, Nurfaizah Kamarudin and Mohsinin Mohsin Halamy, Suhaida Kamarudin, Nurfaizah Mohsin, Mohsinin Computers in education. Information technology Competency-based education Gamification has progressively gained popularity in higher education as a valuable complement to the breadth of available learning tools for academicians and students. Plausibly, this is due to the nature of the digital native generation, who are more likely to be interested in educational technologies. The purpose of the study is to develop an Interactive Games of Information Management Education that fosters information literacy and cataloguing skills for information management students. It is a self-learning game for academicians and students that aims to improve educational quality in entertaining ways. This study used a few website applications to design the course content with game elements that innovate the teaching and learning method. An online survey was conducted to examine students’ perception of online interactive game-based learning. A total of 46 students of a public higher learning institution participated in the survey. Based on the frequency analysis, it was found that students’ self-efficacy in information literacy and cataloguing skills increased due to the game’s gamified learning approach. In general, most of the students surveyed have a favourable opinion after experiencing the Interactive Games of Information Management Education for their learning activities. Among others, they agreed that the Interactive Games of Information Management Education provide an effective and enjoyable online learning environment. Additionally, students believed that gamification would benefit them in gaining a better knowledge of the course materials. Universiti Teknologi MARA Cawangan Pulau Pinang 2022-04 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/62406/1/62406.pdf Developing an interactive games of information management education for online distance learning / Suhaida Halamy, Nurfaizah Kamarudin and Mohsinin Mohsin. (2022) Esteem Journal of Social Sciences and Humanities, 6: 1. pp. 47-62. ISSN 2600-7274 http://ejssh.uitm.edu.my
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Computers in education. Information technology
Competency-based education
spellingShingle Computers in education. Information technology
Competency-based education
Halamy, Suhaida
Kamarudin, Nurfaizah
Mohsin, Mohsinin
Developing an interactive games of information management education for online distance learning / Suhaida Halamy, Nurfaizah Kamarudin and Mohsinin Mohsin
description Gamification has progressively gained popularity in higher education as a valuable complement to the breadth of available learning tools for academicians and students. Plausibly, this is due to the nature of the digital native generation, who are more likely to be interested in educational technologies. The purpose of the study is to develop an Interactive Games of Information Management Education that fosters information literacy and cataloguing skills for information management students. It is a self-learning game for academicians and students that aims to improve educational quality in entertaining ways. This study used a few website applications to design the course content with game elements that innovate the teaching and learning method. An online survey was conducted to examine students’ perception of online interactive game-based learning. A total of 46 students of a public higher learning institution participated in the survey. Based on the frequency analysis, it was found that students’ self-efficacy in information literacy and cataloguing skills increased due to the game’s gamified learning approach. In general, most of the students surveyed have a favourable opinion after experiencing the Interactive Games of Information Management Education for their learning activities. Among others, they agreed that the Interactive Games of Information Management Education provide an effective and enjoyable online learning environment. Additionally, students believed that gamification would benefit them in gaining a better knowledge of the course materials.
format Article
author Halamy, Suhaida
Kamarudin, Nurfaizah
Mohsin, Mohsinin
author_facet Halamy, Suhaida
Kamarudin, Nurfaizah
Mohsin, Mohsinin
author_sort Halamy, Suhaida
title Developing an interactive games of information management education for online distance learning / Suhaida Halamy, Nurfaizah Kamarudin and Mohsinin Mohsin
title_short Developing an interactive games of information management education for online distance learning / Suhaida Halamy, Nurfaizah Kamarudin and Mohsinin Mohsin
title_full Developing an interactive games of information management education for online distance learning / Suhaida Halamy, Nurfaizah Kamarudin and Mohsinin Mohsin
title_fullStr Developing an interactive games of information management education for online distance learning / Suhaida Halamy, Nurfaizah Kamarudin and Mohsinin Mohsin
title_full_unstemmed Developing an interactive games of information management education for online distance learning / Suhaida Halamy, Nurfaizah Kamarudin and Mohsinin Mohsin
title_sort developing an interactive games of information management education for online distance learning / suhaida halamy, nurfaizah kamarudin and mohsinin mohsin
publisher Universiti Teknologi MARA Cawangan Pulau Pinang
publishDate 2022
url https://ir.uitm.edu.my/id/eprint/62406/1/62406.pdf
https://ir.uitm.edu.my/id/eprint/62406/
http://ejssh.uitm.edu.my
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