Digital Board Game: Is there a need for it in language learning among tertiary level students?
The concept of learning while playing to learn language is a pedagogy that can enhance students’ learning interest. In this digital era, the use of board games, for instance, has provided a solution to learning a language. A considerable literature has grown up around the theme of digital board in l...
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2018
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Online Access: | http://umpir.ump.edu.my/id/eprint/20837/1/Digital%20Board%20Game%20Is%20there%20a%20need%20for%20it%20in%20language-cmlhs-2018.pdf http://umpir.ump.edu.my/id/eprint/20837/ https://doi.org/10.1051/matecconf/201815005026 |
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my.ump.umpir.208372018-04-30T03:37:49Z http://umpir.ump.edu.my/id/eprint/20837/ Digital Board Game: Is there a need for it in language learning among tertiary level students? Zuraina, Ali Mohd Amir Izzudin, Mohamad Ghazali Rosnani, Ismail Nurul Nadia, Muhammad Noor Azlinda, Zainal Abidin Nabila, Abdul Malek PE English The concept of learning while playing to learn language is a pedagogy that can enhance students’ learning interest. In this digital era, the use of board games, for instance, has provided a solution to learning a language. A considerable literature has grown up around the theme of digital board in language learning. Therefore, this paper aims at finding the significance of developing a digital board game for the purpose of vocabulary learning. Fifty-seven (57) students from Universiti Malaysia Pahang (UMP) were selected as samples using purposive random sampling to collect data for the current study. A questionnaire was employed to explore their needs of a digital board game to learn vocabulary. The findings revealed that digital board game has significant needs among students to learn vocabulary, and further support the idea of using digital board game in language classroom. Majority of them believed that digital board game may provide a significant impact on vocabulary learning. Overall, the current study proves to be particularly valuable to language teachers to incorporate digital board game into their instructional activity. Also, these findings suggest a role for interactive learning in motivating language learner to enrich their vocabulary size EDP Sciences 2018 Conference or Workshop Item PeerReviewed application/pdf en cc_by http://umpir.ump.edu.my/id/eprint/20837/1/Digital%20Board%20Game%20Is%20there%20a%20need%20for%20it%20in%20language-cmlhs-2018.pdf Zuraina, Ali and Mohd Amir Izzudin, Mohamad Ghazali and Rosnani, Ismail and Nurul Nadia, Muhammad and Noor Azlinda, Zainal Abidin and Nabila, Abdul Malek (2018) Digital Board Game: Is there a need for it in language learning among tertiary level students? In: MATEC Web of Conferences: Malaysia Technical Universities Conference on Engineering and Technology (MUCET 2017), 6-7 December 2017 , Penang, Malaysia. pp. 1-5., 150 (05026). ISSN 2261-236X https://doi.org/10.1051/matecconf/201815005026 |
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PE English Zuraina, Ali Mohd Amir Izzudin, Mohamad Ghazali Rosnani, Ismail Nurul Nadia, Muhammad Noor Azlinda, Zainal Abidin Nabila, Abdul Malek Digital Board Game: Is there a need for it in language learning among tertiary level students? |
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The concept of learning while playing to learn language is a pedagogy that can enhance students’ learning interest. In this digital era, the use of board games, for instance, has provided a solution to learning a language. A considerable literature has grown up around the theme of digital board in language learning. Therefore, this paper aims at finding the significance of developing a digital board game for the purpose of vocabulary learning. Fifty-seven (57) students from Universiti Malaysia Pahang (UMP) were selected as samples using purposive random sampling to collect data for the current study. A questionnaire was employed to explore their needs of a digital board game to learn vocabulary. The findings revealed that digital board game has significant needs among students to learn vocabulary, and further support the idea of using digital board game in language classroom. Majority of them believed that digital board game may provide a significant impact on vocabulary learning. Overall, the current study proves to be particularly valuable to language teachers to incorporate digital board game into their instructional activity. Also, these findings suggest a role for interactive learning in motivating language learner to enrich their vocabulary size |
format |
Conference or Workshop Item |
author |
Zuraina, Ali Mohd Amir Izzudin, Mohamad Ghazali Rosnani, Ismail Nurul Nadia, Muhammad Noor Azlinda, Zainal Abidin Nabila, Abdul Malek |
author_facet |
Zuraina, Ali Mohd Amir Izzudin, Mohamad Ghazali Rosnani, Ismail Nurul Nadia, Muhammad Noor Azlinda, Zainal Abidin Nabila, Abdul Malek |
author_sort |
Zuraina, Ali |
title |
Digital Board Game: Is there a need for it in language learning among tertiary level students? |
title_short |
Digital Board Game: Is there a need for it in language learning among tertiary level students? |
title_full |
Digital Board Game: Is there a need for it in language learning among tertiary level students? |
title_fullStr |
Digital Board Game: Is there a need for it in language learning among tertiary level students? |
title_full_unstemmed |
Digital Board Game: Is there a need for it in language learning among tertiary level students? |
title_sort |
digital board game: is there a need for it in language learning among tertiary level students? |
publisher |
EDP Sciences |
publishDate |
2018 |
url |
http://umpir.ump.edu.my/id/eprint/20837/1/Digital%20Board%20Game%20Is%20there%20a%20need%20for%20it%20in%20language-cmlhs-2018.pdf http://umpir.ump.edu.my/id/eprint/20837/ https://doi.org/10.1051/matecconf/201815005026 |
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