Adoption of software development life cycle (SDLC) model in games development framework for serious games applications

Fulfilling the client’s requirement within the given budget and timeframe in the developments of software projects is the measurement of the successful of the project. It must follow the standards process in a software engineering model. Each phase in the software process model led to the expert tea...

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Main Authors: Siti Normaziah, Ihsan, Tuty Asmawaty, Abdul Kadir
Format: Article
Language:English
Published: American Scientific Publisher 2018
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Online Access:http://umpir.ump.edu.my/id/eprint/22117/1/Adoption%20of%20software%20development%20life%20cycle.pdf
http://umpir.ump.edu.my/id/eprint/22117/
https://doi.org/10.1166/asl.2018.12932
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Institution: Universiti Malaysia Pahang
Language: English
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spelling my.ump.umpir.221172018-11-05T06:52:33Z http://umpir.ump.edu.my/id/eprint/22117/ Adoption of software development life cycle (SDLC) model in games development framework for serious games applications Siti Normaziah, Ihsan Tuty Asmawaty, Abdul Kadir QA76 Computer software Fulfilling the client’s requirement within the given budget and timeframe in the developments of software projects is the measurement of the successful of the project. It must follow the standards process in a software engineering model. Each phase in the software process model led to the expert team to manage the process of developing the software which include the requirements, usability, time management and costing of the project. The standards will assist in supervising and managing the development process. Nowadays, serious games are getting to be outstandingly in many fields such as military, healthcare, management, tourism, education and others. The motivation of learning using the serious games is not limited to enjoying the games, but it’s help the player getting knowledge and experiential in practicing the learning. The aim isn’t simply playing for pure entertainment, yet share the knowledge, giving the training and experience the skills. Looking to the increasing numbers of serious games in many industries, the flow, process and usability principles must be design in a systematic way to map with the software engineering activities. Overall aims in this paper propose a framework model for serious games adopting from Software Development Life Cycle (SDLC). It is targeted to help examining this field and implement the software processes that serve development team to identify the distinctive necessity of the software. American Scientific Publisher 2018 Article PeerReviewed pdf en http://umpir.ump.edu.my/id/eprint/22117/1/Adoption%20of%20software%20development%20life%20cycle.pdf Siti Normaziah, Ihsan and Tuty Asmawaty, Abdul Kadir (2018) Adoption of software development life cycle (SDLC) model in games development framework for serious games applications. Advanced Science Letters, 24 (10). pp. 7300-7304. ISSN 1936-6612 https://doi.org/10.1166/asl.2018.12932 DOI: 10.1166/asl.2018.12932
institution Universiti Malaysia Pahang
building UMP Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Pahang
content_source UMP Institutional Repository
url_provider http://umpir.ump.edu.my/
language English
topic QA76 Computer software
spellingShingle QA76 Computer software
Siti Normaziah, Ihsan
Tuty Asmawaty, Abdul Kadir
Adoption of software development life cycle (SDLC) model in games development framework for serious games applications
description Fulfilling the client’s requirement within the given budget and timeframe in the developments of software projects is the measurement of the successful of the project. It must follow the standards process in a software engineering model. Each phase in the software process model led to the expert team to manage the process of developing the software which include the requirements, usability, time management and costing of the project. The standards will assist in supervising and managing the development process. Nowadays, serious games are getting to be outstandingly in many fields such as military, healthcare, management, tourism, education and others. The motivation of learning using the serious games is not limited to enjoying the games, but it’s help the player getting knowledge and experiential in practicing the learning. The aim isn’t simply playing for pure entertainment, yet share the knowledge, giving the training and experience the skills. Looking to the increasing numbers of serious games in many industries, the flow, process and usability principles must be design in a systematic way to map with the software engineering activities. Overall aims in this paper propose a framework model for serious games adopting from Software Development Life Cycle (SDLC). It is targeted to help examining this field and implement the software processes that serve development team to identify the distinctive necessity of the software.
format Article
author Siti Normaziah, Ihsan
Tuty Asmawaty, Abdul Kadir
author_facet Siti Normaziah, Ihsan
Tuty Asmawaty, Abdul Kadir
author_sort Siti Normaziah, Ihsan
title Adoption of software development life cycle (SDLC) model in games development framework for serious games applications
title_short Adoption of software development life cycle (SDLC) model in games development framework for serious games applications
title_full Adoption of software development life cycle (SDLC) model in games development framework for serious games applications
title_fullStr Adoption of software development life cycle (SDLC) model in games development framework for serious games applications
title_full_unstemmed Adoption of software development life cycle (SDLC) model in games development framework for serious games applications
title_sort adoption of software development life cycle (sdlc) model in games development framework for serious games applications
publisher American Scientific Publisher
publishDate 2018
url http://umpir.ump.edu.my/id/eprint/22117/1/Adoption%20of%20software%20development%20life%20cycle.pdf
http://umpir.ump.edu.my/id/eprint/22117/
https://doi.org/10.1166/asl.2018.12932
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