Gvscapes: mobilising the scavenger hunt for english language learning

When the world is at our fingertips, the new generation of students appear to be more technology driven towards electronic devices usage in their daily life. The smartphones and smart electronic devices are fast improving with the advancement of the new generation of android devices. In addition, so...

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Main Authors: Esther Jawing, Siti Hasnah Tanalol, Siti Nur Farah Mohammad Saleh
Format: Article
Language:English
Published: Solid State Technology 2020
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Online Access:https://eprints.ums.edu.my/id/eprint/26692/1/Gvscapes%20mobilising%20the%20scavenger%20hunt%20for%20English%20language%20learning.pdf
https://eprints.ums.edu.my/id/eprint/26692/
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Institution: Universiti Malaysia Sabah
Language: English
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spelling my.ums.eprints.266922021-04-12T02:43:47Z https://eprints.ums.edu.my/id/eprint/26692/ Gvscapes: mobilising the scavenger hunt for english language learning Esther Jawing Siti Hasnah Tanalol Siti Nur Farah Mohammad Saleh LG Individual institutions - Asia, Africa, Indian Ocean islands, Australia, New Zealand, Pacific islands When the world is at our fingertips, the new generation of students appear to be more technology driven towards electronic devices usage in their daily life. The smartphones and smart electronic devices are fast improving with the advancement of the new generation of android devices. In addition, some devices are built specifically for Augmented Reality (AR). The 21st century learning approach advocates the integration of technology for more interactive teaching and learning activities. Thus, this research had developed a mobile AR application which integrated the android-based application to assist the teaching and learning activities in University Malaysia Sabah (UMS). UMS students are obligatory to take the English language courses from the Centre for the Promotion of Knowledge and Language Learning (CPKLL). However, the current challenges in the English language classrooms are students’ lack of interest in conventional teaching and learning activities as well as limited attention span during lessons. In view of this, the gamification element is injected inside the classroom by utilising a creative method to the existing conventional scavenger hunt game. The implementation of an android application with AR aptitude allows the students to play educational quizzes. The two-fold objectives of this project included: (1) developing an android-based fun quiz application with AR technology which was location-based so students could experience interactive learning environment; and (2) investigating the implementation of this mobile application during English lessons. Iterative methodology was employed in this research which comprised planning, analysis, design, implementation, testing phase, deployment and follows next iteration (if needed). The findings suggested that students were able to answer the AR quizzes at several locations around UMS and provided the lecturers with real time access to the results. However, there were some identified disadvantages such as safety hazards and contents. It is hoped that GVScapes will provide more interactive and learning activities via gamification. Solid State Technology 2020 Article PeerReviewed text en https://eprints.ums.edu.my/id/eprint/26692/1/Gvscapes%20mobilising%20the%20scavenger%20hunt%20for%20English%20language%20learning.pdf Esther Jawing and Siti Hasnah Tanalol and Siti Nur Farah Mohammad Saleh (2020) Gvscapes: mobilising the scavenger hunt for english language learning. Solid State Technology, 63 (1S).
institution Universiti Malaysia Sabah
building UMS Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
url_provider http://eprints.ums.edu.my/
language English
topic LG Individual institutions - Asia, Africa, Indian Ocean islands, Australia, New Zealand, Pacific islands
spellingShingle LG Individual institutions - Asia, Africa, Indian Ocean islands, Australia, New Zealand, Pacific islands
Esther Jawing
Siti Hasnah Tanalol
Siti Nur Farah Mohammad Saleh
Gvscapes: mobilising the scavenger hunt for english language learning
description When the world is at our fingertips, the new generation of students appear to be more technology driven towards electronic devices usage in their daily life. The smartphones and smart electronic devices are fast improving with the advancement of the new generation of android devices. In addition, some devices are built specifically for Augmented Reality (AR). The 21st century learning approach advocates the integration of technology for more interactive teaching and learning activities. Thus, this research had developed a mobile AR application which integrated the android-based application to assist the teaching and learning activities in University Malaysia Sabah (UMS). UMS students are obligatory to take the English language courses from the Centre for the Promotion of Knowledge and Language Learning (CPKLL). However, the current challenges in the English language classrooms are students’ lack of interest in conventional teaching and learning activities as well as limited attention span during lessons. In view of this, the gamification element is injected inside the classroom by utilising a creative method to the existing conventional scavenger hunt game. The implementation of an android application with AR aptitude allows the students to play educational quizzes. The two-fold objectives of this project included: (1) developing an android-based fun quiz application with AR technology which was location-based so students could experience interactive learning environment; and (2) investigating the implementation of this mobile application during English lessons. Iterative methodology was employed in this research which comprised planning, analysis, design, implementation, testing phase, deployment and follows next iteration (if needed). The findings suggested that students were able to answer the AR quizzes at several locations around UMS and provided the lecturers with real time access to the results. However, there were some identified disadvantages such as safety hazards and contents. It is hoped that GVScapes will provide more interactive and learning activities via gamification.
format Article
author Esther Jawing
Siti Hasnah Tanalol
Siti Nur Farah Mohammad Saleh
author_facet Esther Jawing
Siti Hasnah Tanalol
Siti Nur Farah Mohammad Saleh
author_sort Esther Jawing
title Gvscapes: mobilising the scavenger hunt for english language learning
title_short Gvscapes: mobilising the scavenger hunt for english language learning
title_full Gvscapes: mobilising the scavenger hunt for english language learning
title_fullStr Gvscapes: mobilising the scavenger hunt for english language learning
title_full_unstemmed Gvscapes: mobilising the scavenger hunt for english language learning
title_sort gvscapes: mobilising the scavenger hunt for english language learning
publisher Solid State Technology
publishDate 2020
url https://eprints.ums.edu.my/id/eprint/26692/1/Gvscapes%20mobilising%20the%20scavenger%20hunt%20for%20English%20language%20learning.pdf
https://eprints.ums.edu.my/id/eprint/26692/
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