A Game-Based Approach for Hemiplegia Lower Limb Rehabilitation

Hemiplegia is paralysis which occurs on one half of the body. Rehabilitation for hemiplegic patients, in order to prevent muscle degeneration from prolonged under-usage, can be boring as it requires the same movements to be performed repeatedly. This research project aims to reduce the cost of rehab...

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Main Authors: Michelle Gian, Kah Shin, Then, Yi Lung, Tay, Fei Siang, Jubaer, Ahmed, Chamath Kalanaka, Vithanawasam
Format: Proceeding
Language:English
Published: 2018
Subjects:
Online Access:http://ir.unimas.my/id/eprint/46158/1/A_Game-Based_Approach_for_Hemiplegia_Lower_Limb_Rehabilitation.pdf
http://ir.unimas.my/id/eprint/46158/
https://ieeexplore.ieee.org/document/8527417
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Institution: Universiti Malaysia Sarawak
Language: English
id my.unimas.ir.46158
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spelling my.unimas.ir.461582024-09-27T06:41:41Z http://ir.unimas.my/id/eprint/46158/ A Game-Based Approach for Hemiplegia Lower Limb Rehabilitation Michelle Gian, Kah Shin Then, Yi Lung Tay, Fei Siang Jubaer, Ahmed Chamath Kalanaka, Vithanawasam R Medicine (General) T Technology (General) TJ Mechanical engineering and machinery Hemiplegia is paralysis which occurs on one half of the body. Rehabilitation for hemiplegic patients, in order to prevent muscle degeneration from prolonged under-usage, can be boring as it requires the same movements to be performed repeatedly. This research project aims to reduce the cost of rehabilitation for hemiplegia patients by demonstrating an exoskeleton with the implementation of only a single active actuator as opposed to other complex designs with multiple active actuators. Moreover, the proposed game-based exercises can motivate and minimize boredom of patients in lengthy and intensive therapy sessions. This paper presents the design, control and preliminary evaluation on the feasibility of a low-cost rehabilitation approach that can be implemented for both home based therapy or rehabilitation center therapy. The proposed approach demonstrates a lower extremity exoskeleton with the implementation of only one DC motor located at the hip, in which it is linked to a video game, and is monitored and controlled by an ATmega328 microcontroller based on commands from the video game. Preliminary result shows that the movement of the exoskeleton can be controlled through commands from the video game but with a delay of 2s. 2018-11-08 Proceeding PeerReviewed text en http://ir.unimas.my/id/eprint/46158/1/A_Game-Based_Approach_for_Hemiplegia_Lower_Limb_Rehabilitation.pdf Michelle Gian, Kah Shin and Then, Yi Lung and Tay, Fei Siang and Jubaer, Ahmed and Chamath Kalanaka, Vithanawasam (2018) A Game-Based Approach for Hemiplegia Lower Limb Rehabilitation. In: 2018 2nd International Conference on BioSignal Analysis, Processing and Systems (ICBAPS), 24-26 July 2018, Kuching, Malaysia. https://ieeexplore.ieee.org/document/8527417
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic R Medicine (General)
T Technology (General)
TJ Mechanical engineering and machinery
spellingShingle R Medicine (General)
T Technology (General)
TJ Mechanical engineering and machinery
Michelle Gian, Kah Shin
Then, Yi Lung
Tay, Fei Siang
Jubaer, Ahmed
Chamath Kalanaka, Vithanawasam
A Game-Based Approach for Hemiplegia Lower Limb Rehabilitation
description Hemiplegia is paralysis which occurs on one half of the body. Rehabilitation for hemiplegic patients, in order to prevent muscle degeneration from prolonged under-usage, can be boring as it requires the same movements to be performed repeatedly. This research project aims to reduce the cost of rehabilitation for hemiplegia patients by demonstrating an exoskeleton with the implementation of only a single active actuator as opposed to other complex designs with multiple active actuators. Moreover, the proposed game-based exercises can motivate and minimize boredom of patients in lengthy and intensive therapy sessions. This paper presents the design, control and preliminary evaluation on the feasibility of a low-cost rehabilitation approach that can be implemented for both home based therapy or rehabilitation center therapy. The proposed approach demonstrates a lower extremity exoskeleton with the implementation of only one DC motor located at the hip, in which it is linked to a video game, and is monitored and controlled by an ATmega328 microcontroller based on commands from the video game. Preliminary result shows that the movement of the exoskeleton can be controlled through commands from the video game but with a delay of 2s.
format Proceeding
author Michelle Gian, Kah Shin
Then, Yi Lung
Tay, Fei Siang
Jubaer, Ahmed
Chamath Kalanaka, Vithanawasam
author_facet Michelle Gian, Kah Shin
Then, Yi Lung
Tay, Fei Siang
Jubaer, Ahmed
Chamath Kalanaka, Vithanawasam
author_sort Michelle Gian, Kah Shin
title A Game-Based Approach for Hemiplegia Lower Limb Rehabilitation
title_short A Game-Based Approach for Hemiplegia Lower Limb Rehabilitation
title_full A Game-Based Approach for Hemiplegia Lower Limb Rehabilitation
title_fullStr A Game-Based Approach for Hemiplegia Lower Limb Rehabilitation
title_full_unstemmed A Game-Based Approach for Hemiplegia Lower Limb Rehabilitation
title_sort game-based approach for hemiplegia lower limb rehabilitation
publishDate 2018
url http://ir.unimas.my/id/eprint/46158/1/A_Game-Based_Approach_for_Hemiplegia_Lower_Limb_Rehabilitation.pdf
http://ir.unimas.my/id/eprint/46158/
https://ieeexplore.ieee.org/document/8527417
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