Hybrid problem based learning games for effective mathematics learning

Poor mathematics achievement is a critical issue that has been discussed lately. The combination of Problem Based Learning (PBL) method and game in mathematic environment can be synchronized to help students mastering mathematic knowledge heuristically. The objective of the study is to explore the e...

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Main Authors: Shahbodin, Faaizah, Rosli, Zareena, Jusoff, Kamaruzaman, Khoo, Linda Mei Sui
Format: Article
Language:English
Published: American-Eurasian Network for Scientific Information 2013
Online Access:http://psasir.upm.edu.my/id/eprint/14907/1/Hybrid%20problem%20based%20learning%20games%20for%20effective%20mathematics%20learning.pdf
http://psasir.upm.edu.my/id/eprint/14907/
http://www.ajbasweb.com/old/ajbas_Special%20issue_2013.html
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Institution: Universiti Putra Malaysia
Language: English
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spelling my.upm.eprints.149072019-05-08T07:42:23Z http://psasir.upm.edu.my/id/eprint/14907/ Hybrid problem based learning games for effective mathematics learning Shahbodin, Faaizah Rosli, Zareena Jusoff, Kamaruzaman Khoo, Linda Mei Sui Poor mathematics achievement is a critical issue that has been discussed lately. The combination of Problem Based Learning (PBL) method and game in mathematic environment can be synchronized to help students mastering mathematic knowledge heuristically. The objective of the study is to explore the effectiveness of using PBL and educational games in enhancing Mathematics learning. The experiment was carried out for three weeks involving 50 randomly selected Year 2 Engineering students who enrolled into Engineering Mathematics 2 course. The experimental group (EG) was exposed to PBL and Educational Game instruction whereas the control group (CG) was taught conventionally. There are three set of instruments used in this study namely PBLMathGame courseware, pre-test and post-test questions, and rubric sheets. The data were analyzed using independent t-test. Results indicated that the use of PBL positively increases students’ achievement and added value of game to PBL learning enhanced students’ skills in problem solving. It is recommendable in the future on the development of advanced game resources or games bank for the inclusion of many topics on mathematics learning. American-Eurasian Network for Scientific Information 2013 Article PeerReviewed text en http://psasir.upm.edu.my/id/eprint/14907/1/Hybrid%20problem%20based%20learning%20games%20for%20effective%20mathematics%20learning.pdf Shahbodin, Faaizah and Rosli, Zareena and Jusoff, Kamaruzaman and Khoo, Linda Mei Sui (2013) Hybrid problem based learning games for effective mathematics learning. Australian Journal of Basic and Applied Sciences, 7 (3). pp. 5-9. ISSN 1991-8178 http://www.ajbasweb.com/old/ajbas_Special%20issue_2013.html
institution Universiti Putra Malaysia
building UPM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Putra Malaysia
content_source UPM Institutional Repository
url_provider http://psasir.upm.edu.my/
language English
description Poor mathematics achievement is a critical issue that has been discussed lately. The combination of Problem Based Learning (PBL) method and game in mathematic environment can be synchronized to help students mastering mathematic knowledge heuristically. The objective of the study is to explore the effectiveness of using PBL and educational games in enhancing Mathematics learning. The experiment was carried out for three weeks involving 50 randomly selected Year 2 Engineering students who enrolled into Engineering Mathematics 2 course. The experimental group (EG) was exposed to PBL and Educational Game instruction whereas the control group (CG) was taught conventionally. There are three set of instruments used in this study namely PBLMathGame courseware, pre-test and post-test questions, and rubric sheets. The data were analyzed using independent t-test. Results indicated that the use of PBL positively increases students’ achievement and added value of game to PBL learning enhanced students’ skills in problem solving. It is recommendable in the future on the development of advanced game resources or games bank for the inclusion of many topics on mathematics learning.
format Article
author Shahbodin, Faaizah
Rosli, Zareena
Jusoff, Kamaruzaman
Khoo, Linda Mei Sui
spellingShingle Shahbodin, Faaizah
Rosli, Zareena
Jusoff, Kamaruzaman
Khoo, Linda Mei Sui
Hybrid problem based learning games for effective mathematics learning
author_facet Shahbodin, Faaizah
Rosli, Zareena
Jusoff, Kamaruzaman
Khoo, Linda Mei Sui
author_sort Shahbodin, Faaizah
title Hybrid problem based learning games for effective mathematics learning
title_short Hybrid problem based learning games for effective mathematics learning
title_full Hybrid problem based learning games for effective mathematics learning
title_fullStr Hybrid problem based learning games for effective mathematics learning
title_full_unstemmed Hybrid problem based learning games for effective mathematics learning
title_sort hybrid problem based learning games for effective mathematics learning
publisher American-Eurasian Network for Scientific Information
publishDate 2013
url http://psasir.upm.edu.my/id/eprint/14907/1/Hybrid%20problem%20based%20learning%20games%20for%20effective%20mathematics%20learning.pdf
http://psasir.upm.edu.my/id/eprint/14907/
http://www.ajbasweb.com/old/ajbas_Special%20issue_2013.html
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