Hybrid problem based learning games for effective mathematics learning
Poor mathematics achievement is a critical issue that has been discussed lately. The combination of Problem Based Learning (PBL) method and game in mathematic environment can be synchronized to help students mastering mathematic knowledge heuristically. The objective of the study is to explore the e...
Saved in:
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
American-Eurasian Network for Scientific Information
2013
|
Online Access: | http://psasir.upm.edu.my/id/eprint/14907/1/Hybrid%20problem%20based%20learning%20games%20for%20effective%20mathematics%20learning.pdf http://psasir.upm.edu.my/id/eprint/14907/ http://www.ajbasweb.com/old/ajbas_Special%20issue_2013.html |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Universiti Putra Malaysia |
Language: | English |
id |
my.upm.eprints.14907 |
---|---|
record_format |
eprints |
spelling |
my.upm.eprints.149072019-05-08T07:42:23Z http://psasir.upm.edu.my/id/eprint/14907/ Hybrid problem based learning games for effective mathematics learning Shahbodin, Faaizah Rosli, Zareena Jusoff, Kamaruzaman Khoo, Linda Mei Sui Poor mathematics achievement is a critical issue that has been discussed lately. The combination of Problem Based Learning (PBL) method and game in mathematic environment can be synchronized to help students mastering mathematic knowledge heuristically. The objective of the study is to explore the effectiveness of using PBL and educational games in enhancing Mathematics learning. The experiment was carried out for three weeks involving 50 randomly selected Year 2 Engineering students who enrolled into Engineering Mathematics 2 course. The experimental group (EG) was exposed to PBL and Educational Game instruction whereas the control group (CG) was taught conventionally. There are three set of instruments used in this study namely PBLMathGame courseware, pre-test and post-test questions, and rubric sheets. The data were analyzed using independent t-test. Results indicated that the use of PBL positively increases students’ achievement and added value of game to PBL learning enhanced students’ skills in problem solving. It is recommendable in the future on the development of advanced game resources or games bank for the inclusion of many topics on mathematics learning. American-Eurasian Network for Scientific Information 2013 Article PeerReviewed text en http://psasir.upm.edu.my/id/eprint/14907/1/Hybrid%20problem%20based%20learning%20games%20for%20effective%20mathematics%20learning.pdf Shahbodin, Faaizah and Rosli, Zareena and Jusoff, Kamaruzaman and Khoo, Linda Mei Sui (2013) Hybrid problem based learning games for effective mathematics learning. Australian Journal of Basic and Applied Sciences, 7 (3). pp. 5-9. ISSN 1991-8178 http://www.ajbasweb.com/old/ajbas_Special%20issue_2013.html |
institution |
Universiti Putra Malaysia |
building |
UPM Library |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Universiti Putra Malaysia |
content_source |
UPM Institutional Repository |
url_provider |
http://psasir.upm.edu.my/ |
language |
English |
description |
Poor mathematics achievement is a critical issue that has been discussed lately. The combination of Problem Based Learning (PBL) method and game in mathematic environment can be synchronized to help students mastering mathematic knowledge heuristically. The objective of the study is to explore the effectiveness of using PBL and educational games in enhancing Mathematics learning. The experiment was carried out for three weeks involving 50 randomly selected Year 2 Engineering students who enrolled into Engineering Mathematics 2 course. The experimental group (EG) was exposed to PBL and Educational Game instruction whereas the control group (CG) was taught conventionally. There are three set of instruments used in this study namely PBLMathGame courseware, pre-test and post-test questions, and rubric sheets. The data were analyzed using independent t-test. Results indicated that the use of PBL positively increases students’ achievement and added value of game to PBL learning enhanced students’ skills in problem solving. It is recommendable in the future on the development of advanced game resources or games bank for the inclusion of many topics on mathematics learning. |
format |
Article |
author |
Shahbodin, Faaizah Rosli, Zareena Jusoff, Kamaruzaman Khoo, Linda Mei Sui |
spellingShingle |
Shahbodin, Faaizah Rosli, Zareena Jusoff, Kamaruzaman Khoo, Linda Mei Sui Hybrid problem based learning games for effective mathematics learning |
author_facet |
Shahbodin, Faaizah Rosli, Zareena Jusoff, Kamaruzaman Khoo, Linda Mei Sui |
author_sort |
Shahbodin, Faaizah |
title |
Hybrid problem based learning games for effective mathematics learning |
title_short |
Hybrid problem based learning games for effective mathematics learning |
title_full |
Hybrid problem based learning games for effective mathematics learning |
title_fullStr |
Hybrid problem based learning games for effective mathematics learning |
title_full_unstemmed |
Hybrid problem based learning games for effective mathematics learning |
title_sort |
hybrid problem based learning games for effective mathematics learning |
publisher |
American-Eurasian Network for Scientific Information |
publishDate |
2013 |
url |
http://psasir.upm.edu.my/id/eprint/14907/1/Hybrid%20problem%20based%20learning%20games%20for%20effective%20mathematics%20learning.pdf http://psasir.upm.edu.my/id/eprint/14907/ http://www.ajbasweb.com/old/ajbas_Special%20issue_2013.html |
_version_ |
1643825774863581184 |