User interface guidelines for dyslexic game-based learning on selected usability test method

Multimedia technology is constantly growing and benefitted every facet of our lives and has its impact felt to modern education. Despite many products that utilize multimedia technology for education such as e-Learning and learning courseware, there is a lack of dev...

Full description

Saved in:
Bibliographic Details
Main Authors: Che Sulaiman, Muhammad ‘Azizi, Ban, Ainita
Format: Article
Language:English
Published: World Academy of Research in Science and Engineering 2019
Online Access:http://psasir.upm.edu.my/id/eprint/82689/1/User%20interface%20guidelines%20.pdf
http://psasir.upm.edu.my/id/eprint/82689/
http://www.warse.org/IJATCSE/years/archivesDetiles/?heading=Volume%208%20No.%201.4%20(2019)%20S%20I
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Putra Malaysia
Language: English
Description
Summary:Multimedia technology is constantly growing and benefitted every facet of our lives and has its impact felt to modern education. Despite many products that utilize multimedia technology for education such as e-Learning and learning courseware, there is a lack of development in the designs of educational products for students with Dyslexia. User Centred Design guidelines on developing software for Dyslexic user is still under investigation and most published guidelines are focusing more on web accessibility and not specific for game-based learning.This paper presents a set of practical interface design guidelines to improve learning process of a game-based learning for the dyslexicstudents. The guidelines are developed based on survey conducted and proposed elements in Human Computer Interaction (HCI) that is essential in improving learning process. Within the paper, we showed that using of the proposed guidelines can improved the learning process forDyslexia students.