Hybrid Problem Based Learning Games for Effective Mathematics Learning

Abstract: Poor mathematics achievement is a critical issue that has been discussed lately. The combination of Problem Based Learning (PBL) method and game in mathematic environment can be synchronized to help students mastering mathematic knowledge heuristically. The objective of the study is to exp...

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Main Authors: Shahbodin, F., rosli, zareena, mei sui, linda khoo
Format: Article
Language:English
Published: 2013
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Online Access:http://eprints.utem.edu.my/id/eprint/10559/1/1.1Faaizah_Shahbodin_zareena_et_al._submitted.docx
http://eprints.utem.edu.my/id/eprint/10559/
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Institution: Universiti Teknikal Malaysia Melaka
Language: English
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spelling my.utem.eprints.105592015-05-28T04:11:52Z http://eprints.utem.edu.my/id/eprint/10559/ Hybrid Problem Based Learning Games for Effective Mathematics Learning Shahbodin, F. rosli, zareena mei sui, linda khoo LC Special aspects of education Abstract: Poor mathematics achievement is a critical issue that has been discussed lately. The combination of Problem Based Learning (PBL) method and game in mathematic environment can be synchronized to help students mastering mathematic knowledge heuristically. The objective of the study is to explore the effectiveness of using PBL and educational games in enhancing Mathematics learning. The experiment was carried out for three weeks involving 50 randomly selected Year 2 Engineering students who enrolled into Engineering Mathematics 2 course. The experimental group (EG) was exposed to PBL and Educational Game instruction whereas the control group (CG) was taught conventionally. There are three set of instruments used in this study namely PBLMathGame courseware, pre-test and post-test questions, and rubric sheets. The data were analyzed using independent t-test. The results indicated that the use of PBL positively increases students’ achievement and added value of game to PBL learning enhanced students’ skills in problem solving. For future works, it is recommendable on the development of advanced game resources or games bank for the inclusion of many topics on mathematics learning 2013 Article PeerReviewed application/msword en http://eprints.utem.edu.my/id/eprint/10559/1/1.1Faaizah_Shahbodin_zareena_et_al._submitted.docx Shahbodin, F. and rosli, zareena and mei sui, linda khoo (2013) Hybrid Problem Based Learning Games for Effective Mathematics Learning. Australian Journal of Basic and Applied Sciences. pp. 5-9. ISSN 1991-8178
institution Universiti Teknikal Malaysia Melaka
building UTEM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknikal Malaysia Melaka
content_source UTEM Institutional Repository
url_provider http://eprints.utem.edu.my/
language English
topic LC Special aspects of education
spellingShingle LC Special aspects of education
Shahbodin, F.
rosli, zareena
mei sui, linda khoo
Hybrid Problem Based Learning Games for Effective Mathematics Learning
description Abstract: Poor mathematics achievement is a critical issue that has been discussed lately. The combination of Problem Based Learning (PBL) method and game in mathematic environment can be synchronized to help students mastering mathematic knowledge heuristically. The objective of the study is to explore the effectiveness of using PBL and educational games in enhancing Mathematics learning. The experiment was carried out for three weeks involving 50 randomly selected Year 2 Engineering students who enrolled into Engineering Mathematics 2 course. The experimental group (EG) was exposed to PBL and Educational Game instruction whereas the control group (CG) was taught conventionally. There are three set of instruments used in this study namely PBLMathGame courseware, pre-test and post-test questions, and rubric sheets. The data were analyzed using independent t-test. The results indicated that the use of PBL positively increases students’ achievement and added value of game to PBL learning enhanced students’ skills in problem solving. For future works, it is recommendable on the development of advanced game resources or games bank for the inclusion of many topics on mathematics learning
format Article
author Shahbodin, F.
rosli, zareena
mei sui, linda khoo
author_facet Shahbodin, F.
rosli, zareena
mei sui, linda khoo
author_sort Shahbodin, F.
title Hybrid Problem Based Learning Games for Effective Mathematics Learning
title_short Hybrid Problem Based Learning Games for Effective Mathematics Learning
title_full Hybrid Problem Based Learning Games for Effective Mathematics Learning
title_fullStr Hybrid Problem Based Learning Games for Effective Mathematics Learning
title_full_unstemmed Hybrid Problem Based Learning Games for Effective Mathematics Learning
title_sort hybrid problem based learning games for effective mathematics learning
publishDate 2013
url http://eprints.utem.edu.my/id/eprint/10559/1/1.1Faaizah_Shahbodin_zareena_et_al._submitted.docx
http://eprints.utem.edu.my/id/eprint/10559/
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