Implementing PBL In Human Computer Interaction Class

Problem Based Learning (PBL) is Increasingly used in many disciplines. PBL can be defined as a pedagogical strategy for posing significant, contextualized, real world situations. providing resources, guidance, instruction to Iearners as they develop content knowledge and problem solving skills. The...

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Main Authors: Che Ku Mohd, Che Ku Nuraini, Shahbodin, Faaizah, Bakar, Norasiken
Format: Conference or Workshop Item
Language:English
Published: 2011
Online Access:http://eprints.utem.edu.my/id/eprint/20095/1/IMPLEMENTING%20PBL%20IN%20HUMAN%20COMPUTER%20INTERACTION%20CLASS-CHE%20KU%20NURAINI-MAK%2000703%20RAF.pdf
http://eprints.utem.edu.my/id/eprint/20095/
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Institution: Universiti Teknikal Malaysia Melaka
Language: English
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spelling my.utem.eprints.200952021-07-02T12:59:31Z http://eprints.utem.edu.my/id/eprint/20095/ Implementing PBL In Human Computer Interaction Class Che Ku Mohd, Che Ku Nuraini Shahbodin, Faaizah Bakar, Norasiken Problem Based Learning (PBL) is Increasingly used in many disciplines. PBL can be defined as a pedagogical strategy for posing significant, contextualized, real world situations. providing resources, guidance, instruction to Iearners as they develop content knowledge and problem solving skills. The purpose of this research is to evaluate effectiveness of students’ performances between self and peer assessment based on student’s preferences. The course entitled Human Computer Interaction (HCI) which constitutes a compulsory subject for students in the undergraduate Bachelor in Computer Science degree programmes. Three phases involved in this research methodology. Phase one is Analysis which includes literature survey and collection of preliminary analysis data. Second phase is Designing and Development which adopt ADDIE model as a basis for multimedia development. The last phase is Testing and Evaluation. There are three research instruments gathered to evaluate the project which are questionnaire, interview and prototype development. The prototype called PBLAssess is developed to support the effectiveness of teaching and learning. Findings of this study revealed that students prefer peer assessment than self assessment. The use of PBLAssess can increase student’s understanding towards the topic that has been taught. Results showed that assessment in PBL is significantly related to student’s performance and preferences. 2011 Conference or Workshop Item PeerReviewed text en http://eprints.utem.edu.my/id/eprint/20095/1/IMPLEMENTING%20PBL%20IN%20HUMAN%20COMPUTER%20INTERACTION%20CLASS-CHE%20KU%20NURAINI-MAK%2000703%20RAF.pdf Che Ku Mohd, Che Ku Nuraini and Shahbodin, Faaizah and Bakar, Norasiken (2011) Implementing PBL In Human Computer Interaction Class. In: 1st National Conference on Active Learning (NCAL 2011), 10-11 December 2011, Kampus Bandar UTeM.
institution Universiti Teknikal Malaysia Melaka
building UTEM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknikal Malaysia Melaka
content_source UTEM Institutional Repository
url_provider http://eprints.utem.edu.my/
language English
description Problem Based Learning (PBL) is Increasingly used in many disciplines. PBL can be defined as a pedagogical strategy for posing significant, contextualized, real world situations. providing resources, guidance, instruction to Iearners as they develop content knowledge and problem solving skills. The purpose of this research is to evaluate effectiveness of students’ performances between self and peer assessment based on student’s preferences. The course entitled Human Computer Interaction (HCI) which constitutes a compulsory subject for students in the undergraduate Bachelor in Computer Science degree programmes. Three phases involved in this research methodology. Phase one is Analysis which includes literature survey and collection of preliminary analysis data. Second phase is Designing and Development which adopt ADDIE model as a basis for multimedia development. The last phase is Testing and Evaluation. There are three research instruments gathered to evaluate the project which are questionnaire, interview and prototype development. The prototype called PBLAssess is developed to support the effectiveness of teaching and learning. Findings of this study revealed that students prefer peer assessment than self assessment. The use of PBLAssess can increase student’s understanding towards the topic that has been taught. Results showed that assessment in PBL is significantly related to student’s performance and preferences.
format Conference or Workshop Item
author Che Ku Mohd, Che Ku Nuraini
Shahbodin, Faaizah
Bakar, Norasiken
spellingShingle Che Ku Mohd, Che Ku Nuraini
Shahbodin, Faaizah
Bakar, Norasiken
Implementing PBL In Human Computer Interaction Class
author_facet Che Ku Mohd, Che Ku Nuraini
Shahbodin, Faaizah
Bakar, Norasiken
author_sort Che Ku Mohd, Che Ku Nuraini
title Implementing PBL In Human Computer Interaction Class
title_short Implementing PBL In Human Computer Interaction Class
title_full Implementing PBL In Human Computer Interaction Class
title_fullStr Implementing PBL In Human Computer Interaction Class
title_full_unstemmed Implementing PBL In Human Computer Interaction Class
title_sort implementing pbl in human computer interaction class
publishDate 2011
url http://eprints.utem.edu.my/id/eprint/20095/1/IMPLEMENTING%20PBL%20IN%20HUMAN%20COMPUTER%20INTERACTION%20CLASS-CHE%20KU%20NURAINI-MAK%2000703%20RAF.pdf
http://eprints.utem.edu.my/id/eprint/20095/
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