Adaptive gamification: user/player type and game elements mapping

Gamification is defined as the use of game design elements in non-game contexts. It is noteworthy that a user preference towards a game mechanic and game element is different as an individual. A common approach to satisfy user expectations is to include multiple game elements to accommodate all the...

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Main Authors: Andrias, Ryan Macdonell, Sunar, Mohd. Shahrizal, Sondoh, Stephen Laison
Format: Conference or Workshop Item
Published: 2022
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Online Access:http://eprints.utm.my/103616/
http://dx.doi.org/10.1007/978-3-030-99188-3_15
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Institution: Universiti Teknologi Malaysia
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spelling my.utm.1036162023-11-20T03:17:08Z http://eprints.utm.my/103616/ Adaptive gamification: user/player type and game elements mapping Andrias, Ryan Macdonell Sunar, Mohd. Shahrizal Sondoh, Stephen Laison QA75 Electronic computers. Computer science Gamification is defined as the use of game design elements in non-game contexts. It is noteworthy that a user preference towards a game mechanic and game element is different as an individual. A common approach to satisfy user expectations is to include multiple game elements to accommodate all the user/player types. However, this approach may cause the user interface to be crowded with irrelevant game elements. This research proposes a method for adaptive gamification design with proper mapping of user/player type and game elements. 915 questionnaires (HEXAD user type) were analysed. Using matrix multiplication/matrix product, we can use correlation analysis to generate two primary relationship output: 1) HEXAD user type with game elements, 2) Six HEXAD user types. The game elements are grouped following Self-Determination Theory (SDT); Competence, Relatedness and Autonomy. Rewards are the fourth category, as extrinsic motivation. The fundamental game components that need to be given extra attention during gamification application development are learning, social comparison/pressure, non-linear gameplay and point features. In the meantime, less attention to leaderboard and creativity tools. The adaptive user types and game elements mapping can be used as a clear guideline for the gamification designer to develop an engaging application. 2022 Conference or Workshop Item PeerReviewed Andrias, Ryan Macdonell and Sunar, Mohd. Shahrizal and Sondoh, Stephen Laison (2022) Adaptive gamification: user/player type and game elements mapping. In: 13th EAI International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2021, 3 December 2021 - 4 December 2021, Virtual, Online. http://dx.doi.org/10.1007/978-3-030-99188-3_15
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Andrias, Ryan Macdonell
Sunar, Mohd. Shahrizal
Sondoh, Stephen Laison
Adaptive gamification: user/player type and game elements mapping
description Gamification is defined as the use of game design elements in non-game contexts. It is noteworthy that a user preference towards a game mechanic and game element is different as an individual. A common approach to satisfy user expectations is to include multiple game elements to accommodate all the user/player types. However, this approach may cause the user interface to be crowded with irrelevant game elements. This research proposes a method for adaptive gamification design with proper mapping of user/player type and game elements. 915 questionnaires (HEXAD user type) were analysed. Using matrix multiplication/matrix product, we can use correlation analysis to generate two primary relationship output: 1) HEXAD user type with game elements, 2) Six HEXAD user types. The game elements are grouped following Self-Determination Theory (SDT); Competence, Relatedness and Autonomy. Rewards are the fourth category, as extrinsic motivation. The fundamental game components that need to be given extra attention during gamification application development are learning, social comparison/pressure, non-linear gameplay and point features. In the meantime, less attention to leaderboard and creativity tools. The adaptive user types and game elements mapping can be used as a clear guideline for the gamification designer to develop an engaging application.
format Conference or Workshop Item
author Andrias, Ryan Macdonell
Sunar, Mohd. Shahrizal
Sondoh, Stephen Laison
author_facet Andrias, Ryan Macdonell
Sunar, Mohd. Shahrizal
Sondoh, Stephen Laison
author_sort Andrias, Ryan Macdonell
title Adaptive gamification: user/player type and game elements mapping
title_short Adaptive gamification: user/player type and game elements mapping
title_full Adaptive gamification: user/player type and game elements mapping
title_fullStr Adaptive gamification: user/player type and game elements mapping
title_full_unstemmed Adaptive gamification: user/player type and game elements mapping
title_sort adaptive gamification: user/player type and game elements mapping
publishDate 2022
url http://eprints.utm.my/103616/
http://dx.doi.org/10.1007/978-3-030-99188-3_15
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