Adaptive gamification: user/player type and game elements mapping
Gamification is defined as the use of game design elements in non-game contexts. It is noteworthy that a user preference towards a game mechanic and game element is different as an individual. A common approach to satisfy user expectations is to include multiple game elements to accommodate all the...
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my.utm.1036162023-11-20T03:17:08Z http://eprints.utm.my/103616/ Adaptive gamification: user/player type and game elements mapping Andrias, Ryan Macdonell Sunar, Mohd. Shahrizal Sondoh, Stephen Laison QA75 Electronic computers. Computer science Gamification is defined as the use of game design elements in non-game contexts. It is noteworthy that a user preference towards a game mechanic and game element is different as an individual. A common approach to satisfy user expectations is to include multiple game elements to accommodate all the user/player types. However, this approach may cause the user interface to be crowded with irrelevant game elements. This research proposes a method for adaptive gamification design with proper mapping of user/player type and game elements. 915 questionnaires (HEXAD user type) were analysed. Using matrix multiplication/matrix product, we can use correlation analysis to generate two primary relationship output: 1) HEXAD user type with game elements, 2) Six HEXAD user types. The game elements are grouped following Self-Determination Theory (SDT); Competence, Relatedness and Autonomy. Rewards are the fourth category, as extrinsic motivation. The fundamental game components that need to be given extra attention during gamification application development are learning, social comparison/pressure, non-linear gameplay and point features. In the meantime, less attention to leaderboard and creativity tools. The adaptive user types and game elements mapping can be used as a clear guideline for the gamification designer to develop an engaging application. 2022 Conference or Workshop Item PeerReviewed Andrias, Ryan Macdonell and Sunar, Mohd. Shahrizal and Sondoh, Stephen Laison (2022) Adaptive gamification: user/player type and game elements mapping. In: 13th EAI International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2021, 3 December 2021 - 4 December 2021, Virtual, Online. http://dx.doi.org/10.1007/978-3-030-99188-3_15 |
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QA75 Electronic computers. Computer science Andrias, Ryan Macdonell Sunar, Mohd. Shahrizal Sondoh, Stephen Laison Adaptive gamification: user/player type and game elements mapping |
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Gamification is defined as the use of game design elements in non-game contexts. It is noteworthy that a user preference towards a game mechanic and game element is different as an individual. A common approach to satisfy user expectations is to include multiple game elements to accommodate all the user/player types. However, this approach may cause the user interface to be crowded with irrelevant game elements. This research proposes a method for adaptive gamification design with proper mapping of user/player type and game elements. 915 questionnaires (HEXAD user type) were analysed. Using matrix multiplication/matrix product, we can use correlation analysis to generate two primary relationship output: 1) HEXAD user type with game elements, 2) Six HEXAD user types. The game elements are grouped following Self-Determination Theory (SDT); Competence, Relatedness and Autonomy. Rewards are the fourth category, as extrinsic motivation. The fundamental game components that need to be given extra attention during gamification application development are learning, social comparison/pressure, non-linear gameplay and point features. In the meantime, less attention to leaderboard and creativity tools. The adaptive user types and game elements mapping can be used as a clear guideline for the gamification designer to develop an engaging application. |
format |
Conference or Workshop Item |
author |
Andrias, Ryan Macdonell Sunar, Mohd. Shahrizal Sondoh, Stephen Laison |
author_facet |
Andrias, Ryan Macdonell Sunar, Mohd. Shahrizal Sondoh, Stephen Laison |
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Andrias, Ryan Macdonell |
title |
Adaptive gamification: user/player type and game elements mapping |
title_short |
Adaptive gamification: user/player type and game elements mapping |
title_full |
Adaptive gamification: user/player type and game elements mapping |
title_fullStr |
Adaptive gamification: user/player type and game elements mapping |
title_full_unstemmed |
Adaptive gamification: user/player type and game elements mapping |
title_sort |
adaptive gamification: user/player type and game elements mapping |
publishDate |
2022 |
url |
http://eprints.utm.my/103616/ http://dx.doi.org/10.1007/978-3-030-99188-3_15 |
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1783876390598213632 |