Pengajaran matematik berasaskan animasi untuk meningkatkan kefahaman pelajar pada topik dimensi 3 di sekolah menengah

The purpose of this study is to identify the problems in teaching and learning and the appropriateness of learning method used in dimensi 3 topics in secondary school mathematics. The learning method used was structured inquiry-based learning model animation courseware. The research design used in t...

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Main Author: Salim, Kalbin
Format: Thesis
Language:English
Published: 2015
Subjects:
Online Access:http://eprints.utm.my/id/eprint/54857/1/KalbinSalimPFP2015.pdf
http://eprints.utm.my/id/eprint/54857/
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Institution: Universiti Teknologi Malaysia
Language: English
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spelling my.utm.548572020-11-09T06:16:54Z http://eprints.utm.my/id/eprint/54857/ Pengajaran matematik berasaskan animasi untuk meningkatkan kefahaman pelajar pada topik dimensi 3 di sekolah menengah Salim, Kalbin L Education (General) The purpose of this study is to identify the problems in teaching and learning and the appropriateness of learning method used in dimensi 3 topics in secondary school mathematics. The learning method used was structured inquiry-based learning model animation courseware. The research design used in this study was divided into two phases: the first phase used a case study design and the second phase used a quasi experimental design (non-equivalent control group design). A total of 124 students Sekolah Menengah Atas (SMA) in Tanjungpinang and Bintan, Kepulauan Riau of Indonesia were samples of this study (62 for the experimental group and 62 for the control group). Data collection was conducted using questionnaires, observation, interviews and mathematics tests (Dimensi 3 topics). The questionnaire was conducted to the experimental group and 6 students were selected for an interviews session after the teaching and learning proses using the animation courseware. Mathematics tests were conducted to both control and experimental groups for comparison. The qualitative data were analyzed using thematic analysis were the quantitative data were analyzed using statistical descriptive and inferential methods. The findings of the first phase indicate that problems existed after the implementation of the teaching and learning of mathematics using conventional method. Among them are the habit in the students' attitudes about learning mathematics; uninteresting teaching approach that bored students; conventional teaching methods, and difficulties in understanding mathematical concepts. T tests were conducted to identify the difference in mean for both experimental and control groups in the second phase. This study showed an increase in the mean of mathematics test in the experimental group (4.36 for SMA A Bintan and 6.29 for SMA B Tanjung Pinang) compared with the control group. The teaching and learning with animation courseware made learning mathematics more appealing and fun. Therefore this effort needs to be implemented in schools to improve the quality of teaching and learning mathematics in the future. 2015-09 Thesis NonPeerReviewed application/pdf en http://eprints.utm.my/id/eprint/54857/1/KalbinSalimPFP2015.pdf Salim, Kalbin (2015) Pengajaran matematik berasaskan animasi untuk meningkatkan kefahaman pelajar pada topik dimensi 3 di sekolah menengah. PhD thesis, Universiti Teknologi Malaysia, Faculty of Education. http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:95565
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic L Education (General)
spellingShingle L Education (General)
Salim, Kalbin
Pengajaran matematik berasaskan animasi untuk meningkatkan kefahaman pelajar pada topik dimensi 3 di sekolah menengah
description The purpose of this study is to identify the problems in teaching and learning and the appropriateness of learning method used in dimensi 3 topics in secondary school mathematics. The learning method used was structured inquiry-based learning model animation courseware. The research design used in this study was divided into two phases: the first phase used a case study design and the second phase used a quasi experimental design (non-equivalent control group design). A total of 124 students Sekolah Menengah Atas (SMA) in Tanjungpinang and Bintan, Kepulauan Riau of Indonesia were samples of this study (62 for the experimental group and 62 for the control group). Data collection was conducted using questionnaires, observation, interviews and mathematics tests (Dimensi 3 topics). The questionnaire was conducted to the experimental group and 6 students were selected for an interviews session after the teaching and learning proses using the animation courseware. Mathematics tests were conducted to both control and experimental groups for comparison. The qualitative data were analyzed using thematic analysis were the quantitative data were analyzed using statistical descriptive and inferential methods. The findings of the first phase indicate that problems existed after the implementation of the teaching and learning of mathematics using conventional method. Among them are the habit in the students' attitudes about learning mathematics; uninteresting teaching approach that bored students; conventional teaching methods, and difficulties in understanding mathematical concepts. T tests were conducted to identify the difference in mean for both experimental and control groups in the second phase. This study showed an increase in the mean of mathematics test in the experimental group (4.36 for SMA A Bintan and 6.29 for SMA B Tanjung Pinang) compared with the control group. The teaching and learning with animation courseware made learning mathematics more appealing and fun. Therefore this effort needs to be implemented in schools to improve the quality of teaching and learning mathematics in the future.
format Thesis
author Salim, Kalbin
author_facet Salim, Kalbin
author_sort Salim, Kalbin
title Pengajaran matematik berasaskan animasi untuk meningkatkan kefahaman pelajar pada topik dimensi 3 di sekolah menengah
title_short Pengajaran matematik berasaskan animasi untuk meningkatkan kefahaman pelajar pada topik dimensi 3 di sekolah menengah
title_full Pengajaran matematik berasaskan animasi untuk meningkatkan kefahaman pelajar pada topik dimensi 3 di sekolah menengah
title_fullStr Pengajaran matematik berasaskan animasi untuk meningkatkan kefahaman pelajar pada topik dimensi 3 di sekolah menengah
title_full_unstemmed Pengajaran matematik berasaskan animasi untuk meningkatkan kefahaman pelajar pada topik dimensi 3 di sekolah menengah
title_sort pengajaran matematik berasaskan animasi untuk meningkatkan kefahaman pelajar pada topik dimensi 3 di sekolah menengah
publishDate 2015
url http://eprints.utm.my/id/eprint/54857/1/KalbinSalimPFP2015.pdf
http://eprints.utm.my/id/eprint/54857/
http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:95565
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