Developing reflex-based agent with unity3D game engine

An agent is an autonomous entity that perceives its environments, and upon that input, responded with actions accordingly. A common trend in developing agent is through object - oriented programming (OOP). This study explores the possibility of developing agent with a game engine, namely Unity3D, wh...

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Bibliographic Details
Main Authors: Mohd. Othman, Mohamad Nurfalihin, Hasan, Haswadi, Haron, Habibollah
Format: Conference or Workshop Item
Published: 2016
Subjects:
Online Access:http://eprints.utm.my/id/eprint/66641/
http://coesa.ums.edu.my/news/iccst-2016-invitation
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Institution: Universiti Teknologi Malaysia