3D character motion deformation technique for motion style alteration
Realistic humanoid character movement is very important for the application of in the computer games and animations. However, 3D character pose has a very high dimensional data together with joint rotation, body position and orientation. This paper demonstrates a technique in deforming various motio...
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Main Authors: | , , , |
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Format: | Conference or Workshop Item |
Published: |
Institute of Electrical and Electronics Engineers Inc.
2016
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Subjects: | |
Online Access: | http://eprints.utm.my/id/eprint/73131/ https://www.scopus.com/inward/record.uri?eid=2-s2.0-84983375646&doi=10.1109%2fIDM.2015.7516341&partnerID=40&md5=270a019bb19eedcc9ddc785af330e592 |
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Institution: | Universiti Teknologi Malaysia |
Summary: | Realistic humanoid character movement is very important for the application of in the computer games and animations. However, 3D character pose has a very high dimensional data together with joint rotation, body position and orientation. This paper demonstrates a technique in deforming various motion styles from normal to strong and to exaggeration mode by deforming specific pose from 3D character motion input on the computer animation system. This method allows the humanoid character to generate new motion from original motion respond and naturally based on user's motion input. Unlike the current 3D humanoid character motion editor, our method produces a realistic final result and simulates smooth humanoid motion style based on simple user interface control. |
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