Analysis of real-time brain activity while controlling an animated 3D cube

Objectives: Advancement in the brain computer interface technology has lead to the development of inexpensive non-invasive devices like Emotive EPOC. This headset with 14 channels can be used for controlling games by using the power of mind (needs training). In this study, we analyse the brain activ...

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Bibliographic Details
Main Authors: Nisar, Humaira, Balasubramaniam, H. C., Lee, W. T., Yeoh, Q. W., Malik, Aamir Saeed, Yeap, K.
Format: Citation Index Journal
Published: 2013
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Online Access:http://eprints.utp.edu.my/10885/
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Institution: Universiti Teknologi Petronas

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