Exploring digital comics as an edutainment tool: An overview
This paper aims t oexplore the growing potential of digital comics and graphic novels as an edutainment tool.Initially, the evolvement of comics medium along with academic and commercial initiatives in designing comicware systems arebriefly discussed. Prominent to this study, the methods and im...
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Main Authors: | , , |
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Format: | Conference or Workshop Item |
Language: | English |
Published: |
2014
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Subjects: | |
Online Access: | http://repo.uum.edu.my/14695/1/K15.pdf http://repo.uum.edu.my/14695/ http://www.kmice.cms.net.my/kmice2014/intro.asp |
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Institution: | Universiti Utara Malaysia |
Language: | English |
Summary: | This paper aims t oexplore the growing potential of
digital comics and graphic novels as an edutainment
tool.Initially, the evolvement of comics medium
along with academic and commercial initiatives in
designing comicware systems arebriefly discussed.
Prominent to this study, the methods and impact of
utilizing this visual media with embedded instructional content and student-generated comics in
classroom setting are rationallyoutlined.By
recognizing the emerging technologies available for
supporting and accelerating educational comic
development, this article addresses the diverse
research challenges and opportunities of innovating
effective strategies to enhance comics integrated
learning across disciplines. |
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