Virtual Taekwondo Training Environment Prototype: Development and Evaluation

Taekwondo is one of the traditional Korean martial arts and it is now a modern international sport. Basically, the conventional method of Taekwondo training is to join a training class together with other trainees which are conducted with a trainer. Besides that, supplementary materials are used whe...

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Bibliographic Details
Main Authors: Mohd Jelani, Nur Ain, Zulkifli, Abdul Nasir, Yusoff, Mohd Fitri
Format: Conference or Workshop Item
Language:English
Published: 2018
Subjects:
Online Access:http://repo.uum.edu.my/25330/1/SMMTCPS%202018%2090%2095.pdf
http://repo.uum.edu.my/25330/
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Institution: Universiti Utara Malaysia
Language: English
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Summary:Taekwondo is one of the traditional Korean martial arts and it is now a modern international sport. Basically, the conventional method of Taekwondo training is to join a training class together with other trainees which are conducted with a trainer. Besides that, supplementary materials are used whenever the trainees wanted to practice certain particular movements as well preparing for the test in the absence of the trainer. This paper introduces a Virtual Taekwondo Training Environment (VT2E) prototype as a supplementary material for self-directed Taekwondo training which integrates Virtual Reality (VR) and Motion Capture (MoCap) technologies. The aim of the VT2E prototype is to provide a proper and sophisticated supplementary material which will assist the Taekwondo trainees to practice outside the classroom. Quantitative research was employed for evaluating the following measurements; Satisfaction, Presence, Engaging, Ease of Use and Usefulness. The results of user evaluation indicated that the trainees agreed with all the measurements.