Abella, J. R. G., Chua, S. A. D., Mang, H. K., & Tan Mo, K. P. C. (2023). Integrate in-game entertainment activities into non-game applications: Explore gamification in loyalty activities to increase consumer loyalty in e-commerce within the scope of Metro Manila. Animo Repository.
Chicago Style CitationAbella, Jeremy Ryan G., Sean Allison D. Chua, Hong Ka Mang, and Kent Paul C. Tan Mo. Integrate In-game Entertainment Activities Into Non-game Applications: Explore Gamification in Loyalty Activities to Increase Consumer Loyalty in E-commerce Within the Scope of Metro Manila. Animo Repository, 2023.
MLA CitationAbella, Jeremy Ryan G., Sean Allison D. Chua, Hong Ka Mang, and Kent Paul C. Tan Mo. Integrate In-game Entertainment Activities Into Non-game Applications: Explore Gamification in Loyalty Activities to Increase Consumer Loyalty in E-commerce Within the Scope of Metro Manila. Animo Repository, 2023.