Emotional experience of students interating with a system for learning programming
This paper discusses the emotional experience of students while interacting with a system for solving programming exercises. We collected data from 73 university students who each used the system for 45 minutes. They were also asked to provide self-report affect judgments which describe the emotions...
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oai:animorepository.dlsu.edu.ph:faculty_research-150222024-09-04T01:46:26Z Emotional experience of students interating with a system for learning programming Tiam-Lee, Thomas James Z. Sumi, Kaoru This paper discusses the emotional experience of students while interacting with a system for solving programming exercises. We collected data from 73 university students who each used the system for 45 minutes. They were also asked to provide self-report affect judgments which describe the emotions that they experienced at different moments in the session. Using this data, we performed an analysis of the emotional experience of students while interacting with the system content, focusing particularly on the transitions across different emotions. We also analyzed the facial expressions, pose, and logs in relation to the various emotional states. We believe this study can contribute to the recognition of student affect in programming activity, and can potentially be used in a variety of applications such as intelligent programming tutors. 2019-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/13065 Faculty Research Work Animo Repository Emotion recognition Intelligent tutoring systems Artificial intelligence Face perception Computer Sciences |
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Emotion recognition Intelligent tutoring systems Artificial intelligence Face perception Computer Sciences |
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Emotion recognition Intelligent tutoring systems Artificial intelligence Face perception Computer Sciences Tiam-Lee, Thomas James Z. Sumi, Kaoru Emotional experience of students interating with a system for learning programming |
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This paper discusses the emotional experience of students while interacting with a system for solving programming exercises. We collected data from 73 university students who each used the system for 45 minutes. They were also asked to provide self-report affect judgments which describe the emotions that they experienced at different moments in the session. Using this data, we performed an analysis of the emotional experience of students while interacting with the system content, focusing particularly on the transitions across different emotions. We also analyzed the facial expressions, pose, and logs in relation to the various emotional states. We believe this study can contribute to the recognition of student affect in programming activity, and can potentially be used in a variety of applications such as intelligent programming tutors. |
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text |
author |
Tiam-Lee, Thomas James Z. Sumi, Kaoru |
author_facet |
Tiam-Lee, Thomas James Z. Sumi, Kaoru |
author_sort |
Tiam-Lee, Thomas James Z. |
title |
Emotional experience of students interating with a system for learning programming |
title_short |
Emotional experience of students interating with a system for learning programming |
title_full |
Emotional experience of students interating with a system for learning programming |
title_fullStr |
Emotional experience of students interating with a system for learning programming |
title_full_unstemmed |
Emotional experience of students interating with a system for learning programming |
title_sort |
emotional experience of students interating with a system for learning programming |
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Animo Repository |
publishDate |
2019 |
url |
https://animorepository.dlsu.edu.ph/faculty_research/13065 |
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