Tuklas: Design, Development and Testing of an Augmented Reality Experience for a Children’s Museum
We describe the design, development, and testing of Tuklas, an augmented reality experience for children visiting Museo Pambata (Children's Museum) in Manila, Philippines. Because the target audience was 7 years old and below, the game minimized the use of text. Instead, it adopted an aim-and-c...
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Main Authors: | , , , , , , , , , |
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Format: | text |
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Archīum Ateneo
2019
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Online Access: | https://archium.ateneo.edu/discs-faculty-pubs/295 https://ieeexplore.ieee.org/document/9225915 |
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Institution: | Ateneo De Manila University |
Summary: | We describe the design, development, and testing of Tuklas, an augmented reality experience for children visiting Museo Pambata (Children's Museum) in Manila, Philippines. Because the target audience was 7 years old and below, the game minimized the use of text. Instead, it adopted an aim-and-click interaction style coupled with a collection mechanic to increase the children's engagement with the museum exhibits. During the post-game interviews with the children's parents or guardians, feedback was highly positive. The interface was easy to use, and the game mechanic was easy to understand. The children enjoyed watching the animations after completing each scene. |
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