Investigation of self-efficacy in the virtual & augmented reality learning environments
Self-efficacy is a person’s judgement in their own abilities and knowledge, and their belief in how well they can perform and achieve in tasks. Students with higher self-efficacy tend to do better academically. As such, it is beneficial increase students’ self-efficacy in order to improve their acad...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
Nanyang Technological University
2021
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/150926 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-150926 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-1509262021-06-07T00:50:05Z Investigation of self-efficacy in the virtual & augmented reality learning environments Lee, Theresa Hui Qi Cai Yiyu School of Mechanical and Aerospace Engineering MYYCai@ntu.edu.sg Engineering::Aeronautical engineering Self-efficacy is a person’s judgement in their own abilities and knowledge, and their belief in how well they can perform and achieve in tasks. Students with higher self-efficacy tend to do better academically. As such, it is beneficial increase students’ self-efficacy in order to improve their academic performance. One way to do so is to use virtual & augmented reality (VAR) in the classroom. Hence, the objective of this study was to measure the effects of VAR on students’ self-efficacy and academic performance. Students’ self-efficacy and academic performance was measured with surveys and regular tests as they participated in lessons with VAR learning environments over five weeks. Qualitative data was obtained from post-lesson focus-group discussions. The data collected showed there was a significant increase in students’ self-efficacy levels and academic performance after five weeks of VAR lessons. Qualitative analysis was performed on the interview data to determine the reasons of VAR affecting self-efficacy and academic performance. This was likely due to the collaborative, interactive, and immersive nature of the VAR learning environment, which enriched students’ learning experiences. VAR was determined to be an effective tool in increasing students’ learning effectiveness. This study addresses the research gap in how VAR affects students’ self-efficacy, and how the VAR system can be improved for its use in education. It is recommended that further studies are conducted on the effects of VAR on students’ self-efficacy and academic performance due to the small sample size of this study. Bachelor of Engineering (Aerospace Engineering) 2021-06-07T00:50:05Z 2021-06-07T00:50:05Z 2021 Final Year Project (FYP) Lee, T. H. Q. (2021). Investigation of self-efficacy in the virtual & augmented reality learning environments. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/150926 https://hdl.handle.net/10356/150926 en application/pdf Nanyang Technological University |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
Engineering::Aeronautical engineering |
spellingShingle |
Engineering::Aeronautical engineering Lee, Theresa Hui Qi Investigation of self-efficacy in the virtual & augmented reality learning environments |
description |
Self-efficacy is a person’s judgement in their own abilities and knowledge, and their belief in how well they can perform and achieve in tasks. Students with higher self-efficacy tend to do better academically. As such, it is beneficial increase students’ self-efficacy in order to improve their academic performance. One way to do so is to use virtual & augmented reality (VAR) in the classroom. Hence, the objective of this study was to measure the effects of VAR on students’ self-efficacy and academic performance. Students’ self-efficacy and academic performance was measured with surveys and regular tests as they participated in lessons with VAR learning environments over five weeks. Qualitative data was obtained from post-lesson focus-group discussions. The data collected showed there was a significant increase in students’ self-efficacy levels and academic performance after five weeks of VAR lessons. Qualitative analysis was performed on the interview data to determine the reasons of VAR affecting self-efficacy and academic performance. This was likely due to the collaborative, interactive, and immersive nature of the VAR learning environment, which enriched students’ learning experiences. VAR was determined to be an effective tool in increasing students’ learning effectiveness. This study addresses the research gap in how VAR affects students’ self-efficacy, and how the VAR system can be improved for its use in education. It is recommended that further studies are conducted on the effects of VAR on students’ self-efficacy and academic performance due to the small sample size of this study. |
author2 |
Cai Yiyu |
author_facet |
Cai Yiyu Lee, Theresa Hui Qi |
format |
Final Year Project |
author |
Lee, Theresa Hui Qi |
author_sort |
Lee, Theresa Hui Qi |
title |
Investigation of self-efficacy in the virtual & augmented reality learning environments |
title_short |
Investigation of self-efficacy in the virtual & augmented reality learning environments |
title_full |
Investigation of self-efficacy in the virtual & augmented reality learning environments |
title_fullStr |
Investigation of self-efficacy in the virtual & augmented reality learning environments |
title_full_unstemmed |
Investigation of self-efficacy in the virtual & augmented reality learning environments |
title_sort |
investigation of self-efficacy in the virtual & augmented reality learning environments |
publisher |
Nanyang Technological University |
publishDate |
2021 |
url |
https://hdl.handle.net/10356/150926 |
_version_ |
1702431197797285888 |