Investigation of self-efficacy in the virtual & augmented reality learning environments

Self-efficacy is a person’s judgement in their own abilities and knowledge, and their belief in how well they can perform and achieve in tasks. Students with higher self-efficacy tend to do better academically. As such, it is beneficial increase students’ self-efficacy in order to improve their acad...

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Main Author: Lee, Theresa Hui Qi
Other Authors: Cai Yiyu
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/150926
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1509262021-06-07T00:50:05Z Investigation of self-efficacy in the virtual & augmented reality learning environments Lee, Theresa Hui Qi Cai Yiyu School of Mechanical and Aerospace Engineering MYYCai@ntu.edu.sg Engineering::Aeronautical engineering Self-efficacy is a person’s judgement in their own abilities and knowledge, and their belief in how well they can perform and achieve in tasks. Students with higher self-efficacy tend to do better academically. As such, it is beneficial increase students’ self-efficacy in order to improve their academic performance. One way to do so is to use virtual & augmented reality (VAR) in the classroom. Hence, the objective of this study was to measure the effects of VAR on students’ self-efficacy and academic performance. Students’ self-efficacy and academic performance was measured with surveys and regular tests as they participated in lessons with VAR learning environments over five weeks. Qualitative data was obtained from post-lesson focus-group discussions. The data collected showed there was a significant increase in students’ self-efficacy levels and academic performance after five weeks of VAR lessons. Qualitative analysis was performed on the interview data to determine the reasons of VAR affecting self-efficacy and academic performance. This was likely due to the collaborative, interactive, and immersive nature of the VAR learning environment, which enriched students’ learning experiences. VAR was determined to be an effective tool in increasing students’ learning effectiveness. This study addresses the research gap in how VAR affects students’ self-efficacy, and how the VAR system can be improved for its use in education. It is recommended that further studies are conducted on the effects of VAR on students’ self-efficacy and academic performance due to the small sample size of this study. Bachelor of Engineering (Aerospace Engineering) 2021-06-07T00:50:05Z 2021-06-07T00:50:05Z 2021 Final Year Project (FYP) Lee, T. H. Q. (2021). Investigation of self-efficacy in the virtual & augmented reality learning environments. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/150926 https://hdl.handle.net/10356/150926 en application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Aeronautical engineering
spellingShingle Engineering::Aeronautical engineering
Lee, Theresa Hui Qi
Investigation of self-efficacy in the virtual & augmented reality learning environments
description Self-efficacy is a person’s judgement in their own abilities and knowledge, and their belief in how well they can perform and achieve in tasks. Students with higher self-efficacy tend to do better academically. As such, it is beneficial increase students’ self-efficacy in order to improve their academic performance. One way to do so is to use virtual & augmented reality (VAR) in the classroom. Hence, the objective of this study was to measure the effects of VAR on students’ self-efficacy and academic performance. Students’ self-efficacy and academic performance was measured with surveys and regular tests as they participated in lessons with VAR learning environments over five weeks. Qualitative data was obtained from post-lesson focus-group discussions. The data collected showed there was a significant increase in students’ self-efficacy levels and academic performance after five weeks of VAR lessons. Qualitative analysis was performed on the interview data to determine the reasons of VAR affecting self-efficacy and academic performance. This was likely due to the collaborative, interactive, and immersive nature of the VAR learning environment, which enriched students’ learning experiences. VAR was determined to be an effective tool in increasing students’ learning effectiveness. This study addresses the research gap in how VAR affects students’ self-efficacy, and how the VAR system can be improved for its use in education. It is recommended that further studies are conducted on the effects of VAR on students’ self-efficacy and academic performance due to the small sample size of this study.
author2 Cai Yiyu
author_facet Cai Yiyu
Lee, Theresa Hui Qi
format Final Year Project
author Lee, Theresa Hui Qi
author_sort Lee, Theresa Hui Qi
title Investigation of self-efficacy in the virtual & augmented reality learning environments
title_short Investigation of self-efficacy in the virtual & augmented reality learning environments
title_full Investigation of self-efficacy in the virtual & augmented reality learning environments
title_fullStr Investigation of self-efficacy in the virtual & augmented reality learning environments
title_full_unstemmed Investigation of self-efficacy in the virtual & augmented reality learning environments
title_sort investigation of self-efficacy in the virtual & augmented reality learning environments
publisher Nanyang Technological University
publishDate 2021
url https://hdl.handle.net/10356/150926
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