Implementation of an EEG-based game using a brain computer interface for attention training

The Centre for Brain-Computing Research (CBCR) in Nanyang Technological University (NTU) has developed ways where we can make use of Brain-Computer Interfaces (BCI) to read the electrical activities of the brain, allowing us to determine whether a person is giving attention or focusing on a task. Wi...

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書目詳細資料
主要作者: Yeo, Heng Gene
其他作者: Guan Cuntai
格式: Final Year Project
語言:English
出版: Nanyang Technological University 2023
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在線閱讀:https://hdl.handle.net/10356/166185
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總結:The Centre for Brain-Computing Research (CBCR) in Nanyang Technological University (NTU) has developed ways where we can make use of Brain-Computer Interfaces (BCI) to read the electrical activities of the brain, allowing us to determine whether a person is giving attention or focusing on a task. With the existence of such technology, this project seeks to develop an EEG-based game that can make use of BCI for attention training. This report first introduces us to the use to BCI to obtain neurofeedback from the player, as well as looking into effective methods that can be used to train attention. It will then go into details how the attention training game, Last Hope, is developed and how it can be played. Lastly, it will investigate the effectiveness of Last Hope in training the attention of its players and what can be improve on it.