Using subdivision surfaces and PN triangles for game applications

Polygonal meshes (in particular, triangular meshes) are commonly used to represent and render models and objects in game applications. Due to speed and storage limitation, usually only coarse meshes and simplified meshes are used for rendering. To generate more details from a coarse mesh, several te...

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書目詳細資料
主要作者: Pu, Guannan
其他作者: Zheng Jianmin
格式: Theses and Dissertations
語言:English
出版: 2010
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在線閱讀:https://hdl.handle.net/10356/21079
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