Scalable 3D interface system with multiple kinects

As you may have seen the situation where one person stands in the front of the Windows Xbox game station and uses only the hand motion and spoken command to play the hottest Fruit Ninja game, this is the magic brought by the latest kinetic gaming controller Microsoft Kinect. It resembles the latest...

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Main Author: Guo, Hao.
Other Authors: Seah Hock Soon
Format: Final Year Project
Language:English
Published: 2012
Subjects:
Online Access:http://hdl.handle.net/10356/48817
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-488172023-03-03T20:54:41Z Scalable 3D interface system with multiple kinects Guo, Hao. Seah Hock Soon School of Computer Engineering Game Lab DRNTU::Engineering::Computer science and engineering::Information systems As you may have seen the situation where one person stands in the front of the Windows Xbox game station and uses only the hand motion and spoken command to play the hottest Fruit Ninja game, this is the magic brought by the latest kinetic gaming controller Microsoft Kinect. It resembles the latest technology in the natural interaction interface and brought its application to various industries from gaming and education to medical operation and manufacturing. This project aimed to build a scalable 3D gaming interface with multiple Kinects devices. The OpenNI framework was utilized as the middleware to communicate with the Kinect devices. The whole project was built on the Qt framework. The Intermediate data processing and visualization was dependent on the OpenCV and VTK libraries. The software level across Kinects synchronization was achieved by a multiple threads system. The OpenCV based stereo calibration was implemented to get the respective location of any two Kinect devices and then the 3D scene data could be projected to the common image plan. Lastly the reconstructed 3D scene based on the cloud of points was implemented and visualized with Visualization Toolkit. Bachelor of Engineering (Computer Engineering) 2012-05-10T01:31:24Z 2012-05-10T01:31:24Z 2012 2012 Final Year Project (FYP) http://hdl.handle.net/10356/48817 en Nanyang Technological University 54 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Information systems
spellingShingle DRNTU::Engineering::Computer science and engineering::Information systems
Guo, Hao.
Scalable 3D interface system with multiple kinects
description As you may have seen the situation where one person stands in the front of the Windows Xbox game station and uses only the hand motion and spoken command to play the hottest Fruit Ninja game, this is the magic brought by the latest kinetic gaming controller Microsoft Kinect. It resembles the latest technology in the natural interaction interface and brought its application to various industries from gaming and education to medical operation and manufacturing. This project aimed to build a scalable 3D gaming interface with multiple Kinects devices. The OpenNI framework was utilized as the middleware to communicate with the Kinect devices. The whole project was built on the Qt framework. The Intermediate data processing and visualization was dependent on the OpenCV and VTK libraries. The software level across Kinects synchronization was achieved by a multiple threads system. The OpenCV based stereo calibration was implemented to get the respective location of any two Kinect devices and then the 3D scene data could be projected to the common image plan. Lastly the reconstructed 3D scene based on the cloud of points was implemented and visualized with Visualization Toolkit.
author2 Seah Hock Soon
author_facet Seah Hock Soon
Guo, Hao.
format Final Year Project
author Guo, Hao.
author_sort Guo, Hao.
title Scalable 3D interface system with multiple kinects
title_short Scalable 3D interface system with multiple kinects
title_full Scalable 3D interface system with multiple kinects
title_fullStr Scalable 3D interface system with multiple kinects
title_full_unstemmed Scalable 3D interface system with multiple kinects
title_sort scalable 3d interface system with multiple kinects
publishDate 2012
url http://hdl.handle.net/10356/48817
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