Optimization for real time strategy games
This project seeks to optimize the build order for the first minutes into a Real-Time Strategy (RTS) game. The myriad of possible paths a player could take achieve this goal is derived. From these, the optimal path that the player can follow is found and listed with its relevant required timings ste...
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格式: | Final Year Project |
語言: | English |
出版: |
2013
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在線閱讀: | http://hdl.handle.net/10356/52684 |
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