Cognitive exercise game for elderly

Dementia is an irreversible condition that eventually inflicted the old. However, it was discovered that the Mild Cognitive Impairment (MCI), a pre-cursor to dementia was recoverable when treated early. Multiple forms of treatment have since surfaced: brain training games, Kinect-based games, cognit...

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Main Author: Thian, Wen An
Other Authors: Tan Ah Hwee
Format: Final Year Project
Language:English
Published: 2018
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Online Access:http://hdl.handle.net/10356/74055
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-740552023-03-03T20:37:32Z Cognitive exercise game for elderly Thian, Wen An Tan Ah Hwee School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering::Software::Software engineering Dementia is an irreversible condition that eventually inflicted the old. However, it was discovered that the Mild Cognitive Impairment (MCI), a pre-cursor to dementia was recoverable when treated early. Multiple forms of treatment have since surfaced: brain training games, Kinect-based games, cognitive therapies and dual-task training. Studies have shown that they were superior in terms of both cost and long-term benefits. Dual-Task Training especially, exhibits prominent prospect which prompted the motivation of the project: to develop a dual-tasking game which targets the elderlies and aid them in improving both cognition and motor skills. The project completed with one unimplemented feature due to time constraints and technical challenges. Ultimately, a game was developed which fulfilled the main project objectives. The premise of the game was to put players in a dual-task environment. Players were given two types of task: Picture-Taking Task (PTT) and True/False Question Task (TFQT). PTT requires the players to search around the room for a prompted household item. While PTT was ongoing, players were also required to complete as many TFQTs as possible. TFQT comes in a form of a simple true/false question “popping-up” onto the screen display at an interval. Lastly, a single playthrough of the game completes once the players had finished 3 PTT. Data would also be collected unobtrusively during the playthrough and sent to a back-end server for record purposes. Bachelor of Engineering (Computer Science) 2018-04-24T04:16:01Z 2018-04-24T04:16:01Z 2018 Final Year Project (FYP) http://hdl.handle.net/10356/74055 en Nanyang Technological University 67 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Software::Software engineering
spellingShingle DRNTU::Engineering::Computer science and engineering::Software::Software engineering
Thian, Wen An
Cognitive exercise game for elderly
description Dementia is an irreversible condition that eventually inflicted the old. However, it was discovered that the Mild Cognitive Impairment (MCI), a pre-cursor to dementia was recoverable when treated early. Multiple forms of treatment have since surfaced: brain training games, Kinect-based games, cognitive therapies and dual-task training. Studies have shown that they were superior in terms of both cost and long-term benefits. Dual-Task Training especially, exhibits prominent prospect which prompted the motivation of the project: to develop a dual-tasking game which targets the elderlies and aid them in improving both cognition and motor skills. The project completed with one unimplemented feature due to time constraints and technical challenges. Ultimately, a game was developed which fulfilled the main project objectives. The premise of the game was to put players in a dual-task environment. Players were given two types of task: Picture-Taking Task (PTT) and True/False Question Task (TFQT). PTT requires the players to search around the room for a prompted household item. While PTT was ongoing, players were also required to complete as many TFQTs as possible. TFQT comes in a form of a simple true/false question “popping-up” onto the screen display at an interval. Lastly, a single playthrough of the game completes once the players had finished 3 PTT. Data would also be collected unobtrusively during the playthrough and sent to a back-end server for record purposes.
author2 Tan Ah Hwee
author_facet Tan Ah Hwee
Thian, Wen An
format Final Year Project
author Thian, Wen An
author_sort Thian, Wen An
title Cognitive exercise game for elderly
title_short Cognitive exercise game for elderly
title_full Cognitive exercise game for elderly
title_fullStr Cognitive exercise game for elderly
title_full_unstemmed Cognitive exercise game for elderly
title_sort cognitive exercise game for elderly
publishDate 2018
url http://hdl.handle.net/10356/74055
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