Creating Discontinuous Innovation: The case of Nintendo's Wii
Master's
Saved in:
Main Author: | MU SHIFENG |
---|---|
Other Authors: | DIVISION OF ENGINEERING AND TECH MGT |
Format: | Theses and Dissertations |
Language: | English |
Published: |
2010
|
Subjects: | |
Online Access: | http://scholarbank.nus.edu.sg/handle/10635/16714 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | National University of Singapore |
Language: | English |
Similar Items
-
Discontinuous innovations framework: A review of automatic external defibrillators in the healthcare industry
by: Lim, W.L., et al.
Published: (2013) -
Capability reconfiguration of incumbent firms: Nintendo in the video game industry
by: Subramanian, A.M., et al.
Published: (2014) -
Systems, components and technological discontinuities: The case of the semiconductor industry
by: Funk, J.
Published: (2014) -
Wii or kinect? A pilot study of the exergame effects on older adults' physical fitness and psychological perception
by: Li, Jinhui, et al.
Published: (2022) -
Nintendo Wii as an intervention : improving the well-being of elderly in long-term care facilities.
by: Koay, Jing Li., et al.
Published: (2009)