A visual interaction cue framework from video game environments for augmented reality

Based on an analysis of 49 popular contemporary video games, we develop a descriptive framework of visual interaction cues in video games. These cues are used to inform players what can be interacted with, where to look, and where to go within the game world. These cues vary along three dimensions:...

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Bibliographic Details
Main Authors: DILLMAN, Kody R., MOK, Terrance Tin Hoi, TANG, Anthony, OEHLBERG, Lora, MITCHELL, Alex
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2018
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Online Access:https://ink.library.smu.edu.sg/sis_research/7970
https://ink.library.smu.edu.sg/context/sis_research/article/8973/viewcontent/3173574.3173714.pdf
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Institution: Singapore Management University
Language: English
Description
Summary:Based on an analysis of 49 popular contemporary video games, we develop a descriptive framework of visual interaction cues in video games. These cues are used to inform players what can be interacted with, where to look, and where to go within the game world. These cues vary along three dimensions: the purpose of the cue, the visual design of the cue, and the circumstances under which the cue is shown. We demonstrate that this framework can also be used to describe interaction cues for augmented reality applications. Beyond this, we show how the framework can be used to generatively derive new design ideas for visual interaction cues in augmented reality experiences.