A visual interaction cue framework from video game environments for augmented reality
Based on an analysis of 49 popular contemporary video games, we develop a descriptive framework of visual interaction cues in video games. These cues are used to inform players what can be interacted with, where to look, and where to go within the game world. These cues vary along three dimensions:...
Saved in:
Main Authors: | DILLMAN, Kody R., MOK, Terrance Tin Hoi, TANG, Anthony, OEHLBERG, Lora, MITCHELL, Alex |
---|---|
Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2018
|
Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/sis_research/7970 https://ink.library.smu.edu.sg/context/sis_research/article/8973/viewcontent/3173574.3173714.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Singapore Management University |
Language: | English |
Similar Items
-
Assistance for target selection in mobile augmented reality
by: ASOKAN, Vinod, et al.
Published: (2020) -
Improving visual search performance in augmented reality environments using a subtle cueing approach: Experimental methods, apparatus development and evaluation.
by: LU WEIQUAN
Published: (2013) -
Augmented reality for assembly guidance using a virtual interactive tool
by: Yuan, M.L., et al.
Published: (2014) -
Virtual and augmented reality applications in manufacturing
by: Nee, A.Y.C., et al.
Published: (2014) -
Tangible user interfaces for augmented reality
by: QIU YAN
Published: (2010)