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User interaction and graphics realism on game influences user experience in playing the game. The fulfillment of user satisfaction about realistic, interactive, and not bored game can be represented by development of game technology on various aspects such as graphics, audio, user interaction, and g...

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Bibliographic Details
Main Author: WAHYU WIDIASTUTI , DWI
Format: Theses
Language:Indonesia
Subjects:
Online Access:https://digilib.itb.ac.id/gdl/view/10286
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Institution: Institut Teknologi Bandung
Language: Indonesia
Description
Summary:User interaction and graphics realism on game influences user experience in playing the game. The fulfillment of user satisfaction about realistic, interactive, and not bored game can be represented by development of game technology on various aspects such as graphics, audio, user interaction, and game physic. The development of game technology that also supported by information technology, especially on internet access makes interactive application such as Massively Multiplayer Online Game (MMOG) has become a part of online business which is profitable. MMOG is a type of multiplayer game which is played at global level or internet and accessible by many users with massive and real time. The purpose of this thesis is to design and implement user interaction technology using several interaction device and graphic realism on MMOG which genre is Real Time Strategy (RTS). The phase performed within arranging this thesis begins with literature study of MMOG, user interaction, graphics realism, and augmented reality. Then next steps are analysis of system, design of user interaction technology using several interaction device and graphics realism consist of objects visualization and visual effects, implementation and system testing consist of functionality testing and usability testing. The main result of this thesis is an application of game client using three kind of user interaction such as standard user interaction used mouse and keyboard, interaction based on gesture, interaction based on augmented reality. The other result is graphics realism on game client application that supported user satisfaction consist of object visualization and visual effects.<p> Implementation of various user interaction technology and graphic processing on objects visualization supported user satisfaction when played on game environment.