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In making of visualisation a simulator, there is two important aspects that need to be paid attention that is realistic aspect and aspect of beauty. Realistic aspect intended it a simulator must be correct in mathematical calculation, and can function like object simulation. Aspect of beauty the int...

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Main Author: DENNI (NIM 23206332), IRDAM
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/10686
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:10686
spelling id-itb.:106862017-09-27T15:37:38Z#TITLE_ALTERNATIVE# DENNI (NIM 23206332), IRDAM Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/10686 In making of visualisation a simulator, there is two important aspects that need to be paid attention that is realistic aspect and aspect of beauty. Realistic aspect intended it a simulator must be correct in mathematical calculation, and can function like object simulation. Aspect of beauty the intention is visual which seen must seen like the one actually.<p> <br /> <br /> <br /> This research aim to develop terrain model by using method heightmap closing reality visually and still interaction can with other object in tank simulator either peripatetic object and also still object. Applies is assorted form of terrain following the entity without lessening ability of computer to draw remain to nicely and process render doesn't make a simulator program doesn't become slow.<p> <br /> <br /> <br /> This thesis will check and applies modelling of terrain for tank simulator by using method heightmap.<p> <br /> <br /> <br /> Terrain model with method heightmap will be applied at tank simulator software input at architecture game as a whole. Applying at tank simulator software starts from making heightmap, lightmap, texture to render which remain to thought of aspect real about of beauty and resemblance with terrain that is actually also the function with other object in software like, collision detection, and simulation of movement with other object.<p> <br /> <br /> <br /> In implementation at tank simulator software can be tested by seeing performa game when implemented so that not seen slow. hardware Performa also becomes one of reference is method applied by claims hardware hard work applied with measurement of memory used. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description In making of visualisation a simulator, there is two important aspects that need to be paid attention that is realistic aspect and aspect of beauty. Realistic aspect intended it a simulator must be correct in mathematical calculation, and can function like object simulation. Aspect of beauty the intention is visual which seen must seen like the one actually.<p> <br /> <br /> <br /> This research aim to develop terrain model by using method heightmap closing reality visually and still interaction can with other object in tank simulator either peripatetic object and also still object. Applies is assorted form of terrain following the entity without lessening ability of computer to draw remain to nicely and process render doesn't make a simulator program doesn't become slow.<p> <br /> <br /> <br /> This thesis will check and applies modelling of terrain for tank simulator by using method heightmap.<p> <br /> <br /> <br /> Terrain model with method heightmap will be applied at tank simulator software input at architecture game as a whole. Applying at tank simulator software starts from making heightmap, lightmap, texture to render which remain to thought of aspect real about of beauty and resemblance with terrain that is actually also the function with other object in software like, collision detection, and simulation of movement with other object.<p> <br /> <br /> <br /> In implementation at tank simulator software can be tested by seeing performa game when implemented so that not seen slow. hardware Performa also becomes one of reference is method applied by claims hardware hard work applied with measurement of memory used.
format Theses
author DENNI (NIM 23206332), IRDAM
spellingShingle DENNI (NIM 23206332), IRDAM
#TITLE_ALTERNATIVE#
author_facet DENNI (NIM 23206332), IRDAM
author_sort DENNI (NIM 23206332), IRDAM
title #TITLE_ALTERNATIVE#
title_short #TITLE_ALTERNATIVE#
title_full #TITLE_ALTERNATIVE#
title_fullStr #TITLE_ALTERNATIVE#
title_full_unstemmed #TITLE_ALTERNATIVE#
title_sort #title_alternative#
url https://digilib.itb.ac.id/gdl/view/10686
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