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The lava flow simulation is hard and complex phenomena because there is many parameter that be involved. Lagrangian approach uses to simulate lava flow and make asumption that lava is consist of particle. Smoothed Particle Hydrodynamics (SPH) implemented for interaction among partice that is element...

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Main Author: HAMDI (NIM 23206331), KHAIRUL
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/10769
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:10769
spelling id-itb.:107692017-09-27T15:37:38Z#TITLE_ALTERNATIVE# HAMDI (NIM 23206331), KHAIRUL Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/10769 The lava flow simulation is hard and complex phenomena because there is many parameter that be involved. Lagrangian approach uses to simulate lava flow and make asumption that lava is consist of particle. Smoothed Particle Hydrodynamics (SPH) implemented for interaction among partice that is element of fluid. Physical propertis of lava fluid is density, viscosity, pressure, surface tension, temperature and external force.<p> <br /> <br /> <br /> <br /> <br /> Using SPH method make possibility to interact between particles and other objects like terrain. Calculate neighbor particles use staggered grid algorithm, kernel function that used is Spiky Kernel and Poly6 which more accurate and stable. Detection collision between particle use Sphere Plane Sweep Test algorithm. Particle was rendering with carpet use quadtree algorithm. The lava flow seen like realistic and can to simulate physical propertis as mention above. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The lava flow simulation is hard and complex phenomena because there is many parameter that be involved. Lagrangian approach uses to simulate lava flow and make asumption that lava is consist of particle. Smoothed Particle Hydrodynamics (SPH) implemented for interaction among partice that is element of fluid. Physical propertis of lava fluid is density, viscosity, pressure, surface tension, temperature and external force.<p> <br /> <br /> <br /> <br /> <br /> Using SPH method make possibility to interact between particles and other objects like terrain. Calculate neighbor particles use staggered grid algorithm, kernel function that used is Spiky Kernel and Poly6 which more accurate and stable. Detection collision between particle use Sphere Plane Sweep Test algorithm. Particle was rendering with carpet use quadtree algorithm. The lava flow seen like realistic and can to simulate physical propertis as mention above.
format Theses
author HAMDI (NIM 23206331), KHAIRUL
spellingShingle HAMDI (NIM 23206331), KHAIRUL
#TITLE_ALTERNATIVE#
author_facet HAMDI (NIM 23206331), KHAIRUL
author_sort HAMDI (NIM 23206331), KHAIRUL
title #TITLE_ALTERNATIVE#
title_short #TITLE_ALTERNATIVE#
title_full #TITLE_ALTERNATIVE#
title_fullStr #TITLE_ALTERNATIVE#
title_full_unstemmed #TITLE_ALTERNATIVE#
title_sort #title_alternative#
url https://digilib.itb.ac.id/gdl/view/10769
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