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Natural phenomenon such as tsunami can be interactively visualized as a game based on augmented reality (AR). Augmented reality is a field of computer research which overlays virtual objects on the real world. ARToolKit is a software library that is usually used to develop AR applications.<p>U...

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Bibliographic Details
Main Author: KUSTIAWAN , IWAN
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/13576
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Institution: Institut Teknologi Bandung
Language: Indonesia
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Summary:Natural phenomenon such as tsunami can be interactively visualized as a game based on augmented reality (AR). Augmented reality is a field of computer research which overlays virtual objects on the real world. ARToolKit is a software library that is usually used to develop AR applications.<p>User interaction with fiduciary marker is used to change attribute of virtual objects. There are several user interaction methods with fiduciary marker, namely array marker, menu system, and marker as a switch toggle. Meanwhile, technique for doing selection and manipulation of 3D virtual objects can be done with magic pen, central pointing device, or marker as a pointer.<p>In this thesis, the development of various physical interactions such as grabbing, moving, and dropping of objects with natural and intuitive using marker as a pointer is done. In addition, user usability test on the use of interaction techniques for selection and manipulation in this AR system is done as well.<p>The usability test results show that the use of marker as a pointer on tsunami AR system gives the user an ease of having natural and intuitive interaction. The identified problems obtained from usability test need recommendation to improve future interface design.