DESIGN AND IMPLEMENTATION OF PLAYER INTERACTION USING PUFFS
Video Game's development is unseparable between hardware and software development. Same process goes to interface development in game's console. Starting from the early stage of video game's era to 2D game era then to 3D's era <br /> <br /> <br /> until now...
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id-itb.:147922017-09-27T15:37:34ZDESIGN AND IMPLEMENTATION OF PLAYER INTERACTION USING PUFFS FARIDH SUNI (NIM : 23207052); Pembimbing I : Dr. Ir. Ary Setijadi Prihatmanto; Pembimbing II: , ALFA Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/14792 Video Game's development is unseparable between hardware and software development. Same process goes to interface development in game's console. Starting from the early stage of video game's era to 2D game era then to 3D's era <br /> <br /> <br /> until now the next generation era. Aspect of Interactivity between game and gamer or player had been increased in order to get the expected level of reality in video game. One example is try to imitate game based on actual real world activity. Flipscape is paper world theme based game. Using microphone as control input to its character. Flipscape try to represent physical metaphor of paper flown <br /> <br /> <br /> by wind blows. <br /> <br /> <br /> Microphone as an interface to detect whether there is a blow sound indicating that there are an input control from the player. Blow identifying is using several methods, first method are using Low Pass Filter, second method by checking decibel value of each frequency and the third method is the combination of both method described earlier. The results from those method is variating. text |
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Video Game's development is unseparable between hardware and software development. Same process goes to interface development in game's console. Starting from the early stage of video game's era to 2D game era then to 3D's era <br />
<br />
<br />
until now the next generation era. Aspect of Interactivity between game and gamer or player had been increased in order to get the expected level of reality in video game. One example is try to imitate game based on actual real world activity. Flipscape is paper world theme based game. Using microphone as control input to its character. Flipscape try to represent physical metaphor of paper flown <br />
<br />
<br />
by wind blows. <br />
<br />
<br />
Microphone as an interface to detect whether there is a blow sound indicating that there are an input control from the player. Blow identifying is using several methods, first method are using Low Pass Filter, second method by checking decibel value of each frequency and the third method is the combination of both method described earlier. The results from those method is variating. |
format |
Theses |
author |
FARIDH SUNI (NIM : 23207052); Pembimbing I : Dr. Ir. Ary Setijadi Prihatmanto; Pembimbing II: , ALFA |
spellingShingle |
FARIDH SUNI (NIM : 23207052); Pembimbing I : Dr. Ir. Ary Setijadi Prihatmanto; Pembimbing II: , ALFA DESIGN AND IMPLEMENTATION OF PLAYER INTERACTION USING PUFFS |
author_facet |
FARIDH SUNI (NIM : 23207052); Pembimbing I : Dr. Ir. Ary Setijadi Prihatmanto; Pembimbing II: , ALFA |
author_sort |
FARIDH SUNI (NIM : 23207052); Pembimbing I : Dr. Ir. Ary Setijadi Prihatmanto; Pembimbing II: , ALFA |
title |
DESIGN AND IMPLEMENTATION OF PLAYER INTERACTION USING PUFFS |
title_short |
DESIGN AND IMPLEMENTATION OF PLAYER INTERACTION USING PUFFS |
title_full |
DESIGN AND IMPLEMENTATION OF PLAYER INTERACTION USING PUFFS |
title_fullStr |
DESIGN AND IMPLEMENTATION OF PLAYER INTERACTION USING PUFFS |
title_full_unstemmed |
DESIGN AND IMPLEMENTATION OF PLAYER INTERACTION USING PUFFS |
title_sort |
design and implementation of player interaction using puffs |
url |
https://digilib.itb.ac.id/gdl/view/14792 |
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1822017673011134464 |