DESIGN AND IMPLEMENTATION OF CAR MOTION CONTROL FOR GAME AND SIMULATION

Visual computing has developed fastly and with more competition in the industry has chalenged many developers to make a good application in simulating real world system. For that reason, many has approach to solve car motion problem in game and simulation with control and robotic field. <br />...

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Main Author: MARTIN NUR ARIEF (NIM : 132051550; Pembimbing : Ir. Arief Syaichu-Rohman, MEngSc, PhD., MIKHAEL
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/16449
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:16449
spelling id-itb.:164492017-09-27T10:18:35ZDESIGN AND IMPLEMENTATION OF CAR MOTION CONTROL FOR GAME AND SIMULATION MARTIN NUR ARIEF (NIM : 132051550; Pembimbing : Ir. Arief Syaichu-Rohman, MEngSc, PhD., MIKHAEL Indonesia Final Project INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/16449 Visual computing has developed fastly and with more competition in the industry has chalenged many developers to make a good application in simulating real world system. For that reason, many has approach to solve car motion problem in game and simulation with control and robotic field. <br /> <br /> <br /> Car like robot motion problem is not simple task to solve due to its native nonholonomic, nonlinier and multi input multi output (MIMO) system. The aim of this final project is to design a simple but effective path sensing system and <br /> <br /> <br /> controler for car automation. This research is focused at pathfollowing task and will not discuss other motion task such as point to point motion and trajectory tracking. <br /> <br /> <br /> The idea is to split the car model into two system that is single input single output (SISO). The systems represent lateral system and velocity system. With this approach, the system is more simple and design process and analysis will be easier to do. We can see the system as common second order system which is easy to be analyzed. <br /> <br /> <br /> In designing the controllers, simulation had been done with MATLAB SIMULINK. The controller implementation into game application analyzed by comparing between the output of simulation with SIMULINK and the output from the game application. Path following analyzed by measuring the gap between car and the path while in runtime. The result of this research shows that path following task is having small path following error and the controllers are stable. <br /> <br /> <br /> For the navigation system, this final project is using navigation mesh which is newer and known to be better than waypoint system that common in classical game application. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Visual computing has developed fastly and with more competition in the industry has chalenged many developers to make a good application in simulating real world system. For that reason, many has approach to solve car motion problem in game and simulation with control and robotic field. <br /> <br /> <br /> Car like robot motion problem is not simple task to solve due to its native nonholonomic, nonlinier and multi input multi output (MIMO) system. The aim of this final project is to design a simple but effective path sensing system and <br /> <br /> <br /> controler for car automation. This research is focused at pathfollowing task and will not discuss other motion task such as point to point motion and trajectory tracking. <br /> <br /> <br /> The idea is to split the car model into two system that is single input single output (SISO). The systems represent lateral system and velocity system. With this approach, the system is more simple and design process and analysis will be easier to do. We can see the system as common second order system which is easy to be analyzed. <br /> <br /> <br /> In designing the controllers, simulation had been done with MATLAB SIMULINK. The controller implementation into game application analyzed by comparing between the output of simulation with SIMULINK and the output from the game application. Path following analyzed by measuring the gap between car and the path while in runtime. The result of this research shows that path following task is having small path following error and the controllers are stable. <br /> <br /> <br /> For the navigation system, this final project is using navigation mesh which is newer and known to be better than waypoint system that common in classical game application.
format Final Project
author MARTIN NUR ARIEF (NIM : 132051550; Pembimbing : Ir. Arief Syaichu-Rohman, MEngSc, PhD., MIKHAEL
spellingShingle MARTIN NUR ARIEF (NIM : 132051550; Pembimbing : Ir. Arief Syaichu-Rohman, MEngSc, PhD., MIKHAEL
DESIGN AND IMPLEMENTATION OF CAR MOTION CONTROL FOR GAME AND SIMULATION
author_facet MARTIN NUR ARIEF (NIM : 132051550; Pembimbing : Ir. Arief Syaichu-Rohman, MEngSc, PhD., MIKHAEL
author_sort MARTIN NUR ARIEF (NIM : 132051550; Pembimbing : Ir. Arief Syaichu-Rohman, MEngSc, PhD., MIKHAEL
title DESIGN AND IMPLEMENTATION OF CAR MOTION CONTROL FOR GAME AND SIMULATION
title_short DESIGN AND IMPLEMENTATION OF CAR MOTION CONTROL FOR GAME AND SIMULATION
title_full DESIGN AND IMPLEMENTATION OF CAR MOTION CONTROL FOR GAME AND SIMULATION
title_fullStr DESIGN AND IMPLEMENTATION OF CAR MOTION CONTROL FOR GAME AND SIMULATION
title_full_unstemmed DESIGN AND IMPLEMENTATION OF CAR MOTION CONTROL FOR GAME AND SIMULATION
title_sort design and implementation of car motion control for game and simulation
url https://digilib.itb.ac.id/gdl/view/16449
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