ACCELEROMETER APPLICATION ON ANGKLUNG MUSICAL INSTRUMENT MOVEMENT RECOGNITION FOR BAMBOO BEAT VIDEO GAME

Video games are games that involve user interaction to generate visual feedback. The use of sensors provide opportunities to design new kind of video games. Indonesia as a country with diverse cultural richness has a good potential to become a theme in video games. The author together with colleague...

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Main Author: IQBAL (NIM : 13205037); Pembimbing : Dr. Ir. Hilwadi Hindersah, M.Sc., MUHAMMAD
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/16573
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:16573
spelling id-itb.:165732017-09-27T10:18:32ZACCELEROMETER APPLICATION ON ANGKLUNG MUSICAL INSTRUMENT MOVEMENT RECOGNITION FOR BAMBOO BEAT VIDEO GAME IQBAL (NIM : 13205037); Pembimbing : Dr. Ir. Hilwadi Hindersah, M.Sc., MUHAMMAD Indonesia Final Project INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/16573 Video games are games that involve user interaction to generate visual feedback. The use of sensors provide opportunities to design new kind of video games. Indonesia as a country with diverse cultural richness has a good potential to become a theme in video games. The author together with colleague from the Faculty of Arts and Design design a video game with angklung musical instrument as its theme. Angklung was designed to be integrated with the accelerometer so it can be used as an input device in the video game. <br /> <br /> <br /> The system consists of sensor module, microcontroller, and angklung musical instrument. Two accelerometers were being used to measure acceleration on the X, Y, and Z axis. Analog data from the accelerometer were processed by the <br /> <br /> <br /> microcontroller and sent to PC via serial port to gave data to the Visual Basic based software. The software will then control the game based on the data received. <br /> <br /> <br /> The system will distinguish three kind of movements which is centok, krulung, and tengkep. Characteristics of each movement was obtained from the test on several subjects including one who never played angklung before. Analysis of the characteristics done on time and frequency domain signal, but the algorithm is determined by analyzing the characteristics of the signal in time domain. <br /> <br /> <br /> The applied algorithm have 0,0371 s execution time which was considered low. The final test showed that the system can distinguish each angklung movement with 100% accuracy for centok, 96,66% for krulung, and 95% for tengkep. Angklung can be used as an input device for playing Bamboo Beat video game. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Video games are games that involve user interaction to generate visual feedback. The use of sensors provide opportunities to design new kind of video games. Indonesia as a country with diverse cultural richness has a good potential to become a theme in video games. The author together with colleague from the Faculty of Arts and Design design a video game with angklung musical instrument as its theme. Angklung was designed to be integrated with the accelerometer so it can be used as an input device in the video game. <br /> <br /> <br /> The system consists of sensor module, microcontroller, and angklung musical instrument. Two accelerometers were being used to measure acceleration on the X, Y, and Z axis. Analog data from the accelerometer were processed by the <br /> <br /> <br /> microcontroller and sent to PC via serial port to gave data to the Visual Basic based software. The software will then control the game based on the data received. <br /> <br /> <br /> The system will distinguish three kind of movements which is centok, krulung, and tengkep. Characteristics of each movement was obtained from the test on several subjects including one who never played angklung before. Analysis of the characteristics done on time and frequency domain signal, but the algorithm is determined by analyzing the characteristics of the signal in time domain. <br /> <br /> <br /> The applied algorithm have 0,0371 s execution time which was considered low. The final test showed that the system can distinguish each angklung movement with 100% accuracy for centok, 96,66% for krulung, and 95% for tengkep. Angklung can be used as an input device for playing Bamboo Beat video game.
format Final Project
author IQBAL (NIM : 13205037); Pembimbing : Dr. Ir. Hilwadi Hindersah, M.Sc., MUHAMMAD
spellingShingle IQBAL (NIM : 13205037); Pembimbing : Dr. Ir. Hilwadi Hindersah, M.Sc., MUHAMMAD
ACCELEROMETER APPLICATION ON ANGKLUNG MUSICAL INSTRUMENT MOVEMENT RECOGNITION FOR BAMBOO BEAT VIDEO GAME
author_facet IQBAL (NIM : 13205037); Pembimbing : Dr. Ir. Hilwadi Hindersah, M.Sc., MUHAMMAD
author_sort IQBAL (NIM : 13205037); Pembimbing : Dr. Ir. Hilwadi Hindersah, M.Sc., MUHAMMAD
title ACCELEROMETER APPLICATION ON ANGKLUNG MUSICAL INSTRUMENT MOVEMENT RECOGNITION FOR BAMBOO BEAT VIDEO GAME
title_short ACCELEROMETER APPLICATION ON ANGKLUNG MUSICAL INSTRUMENT MOVEMENT RECOGNITION FOR BAMBOO BEAT VIDEO GAME
title_full ACCELEROMETER APPLICATION ON ANGKLUNG MUSICAL INSTRUMENT MOVEMENT RECOGNITION FOR BAMBOO BEAT VIDEO GAME
title_fullStr ACCELEROMETER APPLICATION ON ANGKLUNG MUSICAL INSTRUMENT MOVEMENT RECOGNITION FOR BAMBOO BEAT VIDEO GAME
title_full_unstemmed ACCELEROMETER APPLICATION ON ANGKLUNG MUSICAL INSTRUMENT MOVEMENT RECOGNITION FOR BAMBOO BEAT VIDEO GAME
title_sort accelerometer application on angklung musical instrument movement recognition for bamboo beat video game
url https://digilib.itb.ac.id/gdl/view/16573
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