USING GAME ENGINE TO DEVELOP VIRTUAL WEAPON AND VIRTUAL AIRCRAFT FIRE CONTROL RADAR

Game engine is a framework used to develop video games, in which it’s consists of various feature which lets developer to create assets and scripts necessary to create a complete video game in one framework. Commercial game engines such <br /> <br /> <br /> as Unity or Unreal...

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Main Author: GUNAWAN TANUWIJAYA (NIM : 23515008), SANDY
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/24195
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:24195
spelling id-itb.:241952017-09-27T15:37:11ZUSING GAME ENGINE TO DEVELOP VIRTUAL WEAPON AND VIRTUAL AIRCRAFT FIRE CONTROL RADAR GUNAWAN TANUWIJAYA (NIM : 23515008), SANDY Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/24195 Game engine is a framework used to develop video games, in which it’s consists of various feature which lets developer to create assets and scripts necessary to create a complete video game in one framework. Commercial game engines such <br /> <br /> <br /> as Unity or Unreal Engine 4 have becoming increasingly sophisticated over time that it allows amateur game developers to create more complex video games such <br /> <br /> <br /> as simulation video games. Combat flight simulator is a subgenre of vehicle simulation genre which focuses itself on the operation of military airplanes and its <br /> <br /> <br /> equipment/armaments within a simulated combat environment. Currently the market for combat flight simulator has diminished due to the enormous time and resources required to develop its engine from scratch alone. Several alternatives xist and were developed using a cross-platform commercial game engine, however they’re developed for mobile platform thus limiting their complexity and <br /> <br /> <br /> function, despite they are capable of displaying realistic physics. <br /> <br /> <br /> This project describes the development of a simple combat flight simulator using Unity Engine with exclusive emphasis on realistic fire control radar and both airto- <br /> <br /> <br /> air and air-to-surface weaponry operations. The purpose of this project is to address whether commercial video game engine can be used as an alternative game engine for PC simulation game development, specifically modern combat <br /> <br /> <br /> flight simulator. The simulation features a simple F-16C fighter plane cockpit, which contains a working HUD, Multi Function Displays (MFD), which left MFD serves as Fire Control Radar (FCR) and the right MFD as Electro-Optical Weapon page (WPN) and a Radar Warning Receiver (RWR) component, as well as the simulation environment that consists of a terrain and several air and surface <br /> <br /> <br /> objects which serves as target objects. <br /> <br /> <br /> Testing is performed by performing functionality and error checking on each simulation component, and followed with a comparison analysis with other two similar combat flight simulators used as reference. Comparison result shows that <br /> <br /> <br /> the virtual weapons and fire control radars created for the simulation achieves higher rate of complexity in comparison to the reference simulators. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Game engine is a framework used to develop video games, in which it’s consists of various feature which lets developer to create assets and scripts necessary to create a complete video game in one framework. Commercial game engines such <br /> <br /> <br /> as Unity or Unreal Engine 4 have becoming increasingly sophisticated over time that it allows amateur game developers to create more complex video games such <br /> <br /> <br /> as simulation video games. Combat flight simulator is a subgenre of vehicle simulation genre which focuses itself on the operation of military airplanes and its <br /> <br /> <br /> equipment/armaments within a simulated combat environment. Currently the market for combat flight simulator has diminished due to the enormous time and resources required to develop its engine from scratch alone. Several alternatives xist and were developed using a cross-platform commercial game engine, however they’re developed for mobile platform thus limiting their complexity and <br /> <br /> <br /> function, despite they are capable of displaying realistic physics. <br /> <br /> <br /> This project describes the development of a simple combat flight simulator using Unity Engine with exclusive emphasis on realistic fire control radar and both airto- <br /> <br /> <br /> air and air-to-surface weaponry operations. The purpose of this project is to address whether commercial video game engine can be used as an alternative game engine for PC simulation game development, specifically modern combat <br /> <br /> <br /> flight simulator. The simulation features a simple F-16C fighter plane cockpit, which contains a working HUD, Multi Function Displays (MFD), which left MFD serves as Fire Control Radar (FCR) and the right MFD as Electro-Optical Weapon page (WPN) and a Radar Warning Receiver (RWR) component, as well as the simulation environment that consists of a terrain and several air and surface <br /> <br /> <br /> objects which serves as target objects. <br /> <br /> <br /> Testing is performed by performing functionality and error checking on each simulation component, and followed with a comparison analysis with other two similar combat flight simulators used as reference. Comparison result shows that <br /> <br /> <br /> the virtual weapons and fire control radars created for the simulation achieves higher rate of complexity in comparison to the reference simulators.
format Theses
author GUNAWAN TANUWIJAYA (NIM : 23515008), SANDY
spellingShingle GUNAWAN TANUWIJAYA (NIM : 23515008), SANDY
USING GAME ENGINE TO DEVELOP VIRTUAL WEAPON AND VIRTUAL AIRCRAFT FIRE CONTROL RADAR
author_facet GUNAWAN TANUWIJAYA (NIM : 23515008), SANDY
author_sort GUNAWAN TANUWIJAYA (NIM : 23515008), SANDY
title USING GAME ENGINE TO DEVELOP VIRTUAL WEAPON AND VIRTUAL AIRCRAFT FIRE CONTROL RADAR
title_short USING GAME ENGINE TO DEVELOP VIRTUAL WEAPON AND VIRTUAL AIRCRAFT FIRE CONTROL RADAR
title_full USING GAME ENGINE TO DEVELOP VIRTUAL WEAPON AND VIRTUAL AIRCRAFT FIRE CONTROL RADAR
title_fullStr USING GAME ENGINE TO DEVELOP VIRTUAL WEAPON AND VIRTUAL AIRCRAFT FIRE CONTROL RADAR
title_full_unstemmed USING GAME ENGINE TO DEVELOP VIRTUAL WEAPON AND VIRTUAL AIRCRAFT FIRE CONTROL RADAR
title_sort using game engine to develop virtual weapon and virtual aircraft fire control radar
url https://digilib.itb.ac.id/gdl/view/24195
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