ADJUSTMENT OF DIFFICULTY LEVEL ON WOBBLE BOARDBASED GAME USING MONTE CARLO TREE SEARCH ALGORITHM

There are many training methods applied using video game as a medium to improve user motivation in training. Besides its game design, the setting of difficulty level also affects user motivation. If a game is too difficult, its player will be stressful. And if it's too easy, its player will be...

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Main Author: PURNAMA - NIM: 23515057 , ADI
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/25005
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:25005
spelling id-itb.:250052018-10-01T10:10:07ZADJUSTMENT OF DIFFICULTY LEVEL ON WOBBLE BOARDBASED GAME USING MONTE CARLO TREE SEARCH ALGORITHM PURNAMA - NIM: 23515057 , ADI Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/25005 There are many training methods applied using video game as a medium to improve user motivation in training. Besides its game design, the setting of difficulty level also affects user motivation. If a game is too difficult, its player will be stressful. And if it's too easy, its player will be bored quickly. A game must balance player's skill and challenge provided in it. <br /> <br /> <br /> <br /> Dynamic Difficulty Adjustment (DDA) is a technique used to adjust difficulty level in a game with its player's skill, using Artificial Intelligence (AI) or Algorithm. Monte Carlo Tree Search can be applied by using AI DDA agent to convert option policy and playout evaluation heuristically. It is applied to balance the difficulty level with player's skill. <br /> <br /> <br /> <br /> A test has been carried out by testing AI DDA agent's accuracy and comparing the effects of every difficulty level strategy in a balance training game with wobble board-based. Its result shows that AI DDA agent is able to adjust difficulty level with 82% accuracy. However, the strategy comparison of difficulty level has no significant difference, but one of the parameters, i.e. Health Point, shows that the game can adjust difficulty level with player's skill. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description There are many training methods applied using video game as a medium to improve user motivation in training. Besides its game design, the setting of difficulty level also affects user motivation. If a game is too difficult, its player will be stressful. And if it's too easy, its player will be bored quickly. A game must balance player's skill and challenge provided in it. <br /> <br /> <br /> <br /> Dynamic Difficulty Adjustment (DDA) is a technique used to adjust difficulty level in a game with its player's skill, using Artificial Intelligence (AI) or Algorithm. Monte Carlo Tree Search can be applied by using AI DDA agent to convert option policy and playout evaluation heuristically. It is applied to balance the difficulty level with player's skill. <br /> <br /> <br /> <br /> A test has been carried out by testing AI DDA agent's accuracy and comparing the effects of every difficulty level strategy in a balance training game with wobble board-based. Its result shows that AI DDA agent is able to adjust difficulty level with 82% accuracy. However, the strategy comparison of difficulty level has no significant difference, but one of the parameters, i.e. Health Point, shows that the game can adjust difficulty level with player's skill.
format Theses
author PURNAMA - NIM: 23515057 , ADI
spellingShingle PURNAMA - NIM: 23515057 , ADI
ADJUSTMENT OF DIFFICULTY LEVEL ON WOBBLE BOARDBASED GAME USING MONTE CARLO TREE SEARCH ALGORITHM
author_facet PURNAMA - NIM: 23515057 , ADI
author_sort PURNAMA - NIM: 23515057 , ADI
title ADJUSTMENT OF DIFFICULTY LEVEL ON WOBBLE BOARDBASED GAME USING MONTE CARLO TREE SEARCH ALGORITHM
title_short ADJUSTMENT OF DIFFICULTY LEVEL ON WOBBLE BOARDBASED GAME USING MONTE CARLO TREE SEARCH ALGORITHM
title_full ADJUSTMENT OF DIFFICULTY LEVEL ON WOBBLE BOARDBASED GAME USING MONTE CARLO TREE SEARCH ALGORITHM
title_fullStr ADJUSTMENT OF DIFFICULTY LEVEL ON WOBBLE BOARDBASED GAME USING MONTE CARLO TREE SEARCH ALGORITHM
title_full_unstemmed ADJUSTMENT OF DIFFICULTY LEVEL ON WOBBLE BOARDBASED GAME USING MONTE CARLO TREE SEARCH ALGORITHM
title_sort adjustment of difficulty level on wobble boardbased game using monte carlo tree search algorithm
url https://digilib.itb.ac.id/gdl/view/25005
_version_ 1821844849427480576