AN INTERACTIVE KINECT-BASED GAME DEVELOPMENT FOR SHOULDER INJURY REHABILITATION

Shoulder injury is a joint dysfunction that often occurs due to training or other activities that use hand as a support. Technologies development such as motion tracking that can record movements becomes media that can be implemented in the rehabilitation process. An implementation that can be used...

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Main Author: Arif - NIM: 23515067 , Ahmad
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/25160
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:25160
spelling id-itb.:251602018-10-01T10:08:48ZAN INTERACTIVE KINECT-BASED GAME DEVELOPMENT FOR SHOULDER INJURY REHABILITATION Arif - NIM: 23515067 , Ahmad Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/25160 Shoulder injury is a joint dysfunction that often occurs due to training or other activities that use hand as a support. Technologies development such as motion tracking that can record movements becomes media that can be implemented in the rehabilitation process. An implementation that can be used to detect motion is by utilizing Microsoft Kinect. This research utilizes Kinect in an effort to assist the rehabilitation process, which can make adjustments to the development of its players. This study uses two forecasting methods to predict and manage each level of the game, using Exponential Smoothing and Kalman Filter. The experimental results show that the value of Kalman Filter deviation is 13.16, and with Exponential Smoothing has a storage value of 15.85. <br /> <br /> <br /> <br /> Based on the results of the questionnaire, the adaptive gameplay design is able to increase the motivation of players in conducting rehabilitation exercises, so repetition in doing exercises also increases. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Shoulder injury is a joint dysfunction that often occurs due to training or other activities that use hand as a support. Technologies development such as motion tracking that can record movements becomes media that can be implemented in the rehabilitation process. An implementation that can be used to detect motion is by utilizing Microsoft Kinect. This research utilizes Kinect in an effort to assist the rehabilitation process, which can make adjustments to the development of its players. This study uses two forecasting methods to predict and manage each level of the game, using Exponential Smoothing and Kalman Filter. The experimental results show that the value of Kalman Filter deviation is 13.16, and with Exponential Smoothing has a storage value of 15.85. <br /> <br /> <br /> <br /> Based on the results of the questionnaire, the adaptive gameplay design is able to increase the motivation of players in conducting rehabilitation exercises, so repetition in doing exercises also increases.
format Theses
author Arif - NIM: 23515067 , Ahmad
spellingShingle Arif - NIM: 23515067 , Ahmad
AN INTERACTIVE KINECT-BASED GAME DEVELOPMENT FOR SHOULDER INJURY REHABILITATION
author_facet Arif - NIM: 23515067 , Ahmad
author_sort Arif - NIM: 23515067 , Ahmad
title AN INTERACTIVE KINECT-BASED GAME DEVELOPMENT FOR SHOULDER INJURY REHABILITATION
title_short AN INTERACTIVE KINECT-BASED GAME DEVELOPMENT FOR SHOULDER INJURY REHABILITATION
title_full AN INTERACTIVE KINECT-BASED GAME DEVELOPMENT FOR SHOULDER INJURY REHABILITATION
title_fullStr AN INTERACTIVE KINECT-BASED GAME DEVELOPMENT FOR SHOULDER INJURY REHABILITATION
title_full_unstemmed AN INTERACTIVE KINECT-BASED GAME DEVELOPMENT FOR SHOULDER INJURY REHABILITATION
title_sort interactive kinect-based game development for shoulder injury rehabilitation
url https://digilib.itb.ac.id/gdl/view/25160
_version_ 1822020607496159232