AN INTERACTIVE KINECT-BASED GAME DEVELOPMENT FOR SHOULDER INJURY REHABILITATION
Shoulder injury is a joint dysfunction that often occurs due to training or other activities that use hand as a support. Technologies development such as motion tracking that can record movements becomes media that can be implemented in the rehabilitation process. An implementation that can be used...
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id-itb.:251602018-10-01T10:08:48ZAN INTERACTIVE KINECT-BASED GAME DEVELOPMENT FOR SHOULDER INJURY REHABILITATION Arif - NIM: 23515067 , Ahmad Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/25160 Shoulder injury is a joint dysfunction that often occurs due to training or other activities that use hand as a support. Technologies development such as motion tracking that can record movements becomes media that can be implemented in the rehabilitation process. An implementation that can be used to detect motion is by utilizing Microsoft Kinect. This research utilizes Kinect in an effort to assist the rehabilitation process, which can make adjustments to the development of its players. This study uses two forecasting methods to predict and manage each level of the game, using Exponential Smoothing and Kalman Filter. The experimental results show that the value of Kalman Filter deviation is 13.16, and with Exponential Smoothing has a storage value of 15.85. <br /> <br /> <br /> <br /> Based on the results of the questionnaire, the adaptive gameplay design is able to increase the motivation of players in conducting rehabilitation exercises, so repetition in doing exercises also increases. text |
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Shoulder injury is a joint dysfunction that often occurs due to training or other activities that use hand as a support. Technologies development such as motion tracking that can record movements becomes media that can be implemented in the rehabilitation process. An implementation that can be used to detect motion is by utilizing Microsoft Kinect. This research utilizes Kinect in an effort to assist the rehabilitation process, which can make adjustments to the development of its players. This study uses two forecasting methods to predict and manage each level of the game, using Exponential Smoothing and Kalman Filter. The experimental results show that the value of Kalman Filter deviation is 13.16, and with Exponential Smoothing has a storage value of 15.85. <br />
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Based on the results of the questionnaire, the adaptive gameplay design is able to increase the motivation of players in conducting rehabilitation exercises, so repetition in doing exercises also increases. |
format |
Theses |
author |
Arif - NIM: 23515067 , Ahmad |
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Arif - NIM: 23515067 , Ahmad AN INTERACTIVE KINECT-BASED GAME DEVELOPMENT FOR SHOULDER INJURY REHABILITATION |
author_facet |
Arif - NIM: 23515067 , Ahmad |
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Arif - NIM: 23515067 , Ahmad |
title |
AN INTERACTIVE KINECT-BASED GAME DEVELOPMENT FOR SHOULDER INJURY REHABILITATION |
title_short |
AN INTERACTIVE KINECT-BASED GAME DEVELOPMENT FOR SHOULDER INJURY REHABILITATION |
title_full |
AN INTERACTIVE KINECT-BASED GAME DEVELOPMENT FOR SHOULDER INJURY REHABILITATION |
title_fullStr |
AN INTERACTIVE KINECT-BASED GAME DEVELOPMENT FOR SHOULDER INJURY REHABILITATION |
title_full_unstemmed |
AN INTERACTIVE KINECT-BASED GAME DEVELOPMENT FOR SHOULDER INJURY REHABILITATION |
title_sort |
interactive kinect-based game development for shoulder injury rehabilitation |
url |
https://digilib.itb.ac.id/gdl/view/25160 |
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1822020607496159232 |