INTERACTIVE NARRATIVE GENERATOR FOR STORY BASED GAME USING GOAL ORIENTED ACTION PLANNING

<p align="justify"> Story based game is the application of narrative interactive, a digital interactive experience that gives the user the ability to influence the outcome of a narrative. To lessen the effort of defining a story manually, a system that generates interactive narrative...

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Bibliographic Details
Main Author: AZZAHRA AKBAR (NIM : 13514077), ATIKA
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/25898
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Institution: Institut Teknologi Bandung
Language: Indonesia
Description
Summary:<p align="justify"> Story based game is the application of narrative interactive, a digital interactive experience that gives the user the ability to influence the outcome of a narrative. To lessen the effort of defining a story manually, a system that generates interactive narrative using artificial intelligence from user's input was developed such as Mimesis and Thespian. Interactive narrative generation using reactive agent can be achieved by implementing a decision making capability. In this research, an agentbased system was proposed with goal oriented action planning (GOAP) as agent's decision making architecture. Two narrative generation principles were also <br /> <br /> implemented, they are control and plot coherence, and character believability. Narrative representation in the proposed system is a real-time interaction between player and other characters that are represented as agent inside a virtual environment. Agent's action can evoke new intention for another agent. The story domain uses <br /> <br /> STRIPS-like representation and the agent is made up of GOAP formulation elements. The proposed system consists of parser component, director component, story domain's agents component, and visualization component. The generated narrative quality was evaluated using user experience IRIS-InSTEt scale. Based on the result, <br /> <br /> the two narrative generation principles had been implemented and the system created a good user experience with most dimensions fell between scale of agree and strongly agree. The system was also able to generate 72.11% new content after one playing session. Usability system for author was evaluated using system usability scale and the system was categorized OK/Fair. Majority of participants said that they knew how to use the system to develop a story based game. <p align="justify">