A FRAMEWORK FOR SERIOUS ADVENTURE GAME IN THE VIRTUAL LABS

<p align="justify">Virtual labs or Virtual laboratories are instructional approaches to facilitate the learning on some specific scientific or experimental procedures. The objective is to understand some learning materials, to teach critical thinking skills and to improve problem-sol...

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Bibliographic Details
Main Author: SYARIFAH SANY (NIM : 23516057), DINY
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/26702
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Institution: Institut Teknologi Bandung
Language: Indonesia
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Summary:<p align="justify">Virtual labs or Virtual laboratories are instructional approaches to facilitate the learning on some specific scientific or experimental procedures. The objective is to understand some learning materials, to teach critical thinking skills and to improve problem-solving skills. In this thesis, it is proposed the use of serious adventure game framework on virtual labs. The framework is expected to help the developers to build a new virtual lab system. <br /> <br /> The framework defines how the identification of the learning content into game contents, building a game design, and implementation into a game in a virtual lab. The framework has demonstrated how to change the learning materials into game contents, so that the resulting content can adapt a conventional laboratory. Game design should provide the right target learning but still fun for the learners. <br /> <br /> In this research, to validate the framework, the purposed framework has implemented into three different game. To see the usability of the framework, these games have been used to see the capabilities of the games in increasing the knowledge of players and determine the importance of a specific component in the game design is proposed. These games were tested to 59 high school students and compared with 17 high school students who read. The results show that the resulting game has shown better positive impacts compare to learn by reading.<p align="justify">