DESIGN AND IMPLEMENTATION DIGITAL GAME BASED LEARNING TO FORM ADVENTURE GAME GENRE USING FSM METHOD WITH QUIZ LEARNING MODEL Case Study: Anti Hypertensive Drugs Medicine Material Faculty of Medicine Universitas Padjadjaran
The purpose of this research is to design and implement digital game based on learning basic with material of anti hypertension drugs which is divided into 5 levels using Quiz learning model in adjusting with the material of syllabus of lecture student of first semester of medical faculty of Padjadj...
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/27613 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
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