DIGITAL GAME-BASED LEARNING DESIGN ON VIDYANUSA PLATFORM FOR GENERATION Z (CASE STUDY SUBJECT MATTER SPLDV IN SECOND GRADE OF JUNIOR HIGH SCHOOL)
The changing characteristics of the students make the focus of today's learning become adaptable to balance student needs and expectations. One form of adaptation is switch to a digital system, or to the world of education known as E-Learning which has several advantages such as no time limit w...
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/28412 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |