IMPLEMENTATION OF BLENDED LEARNING METHOD ON INTERACTIVE DIGITAL GAME FOR MATHEMATICS STUDY IN JUNIOR HIGH SCHOOL (Case Study: Two Variable Linear Equation System Subject for 8th)
Student’s motivation in learning process is a vital factor in determining the success of a learning process. Without the motivation and interest of student in a subject, self-study will be difficult to be done due to the dependency of students toward their teacher. The proposed solution is the im...
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id-itb.:293402018-02-22T16:04:43ZIMPLEMENTATION OF BLENDED LEARNING METHOD ON INTERACTIVE DIGITAL GAME FOR MATHEMATICS STUDY IN JUNIOR HIGH SCHOOL (Case Study: Two Variable Linear Equation System Subject for 8th) Rofi Arofah NIM: 23215386, Muhammad Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/29340 Student’s motivation in learning process is a vital factor in determining the success of a learning process. Without the motivation and interest of student in a subject, self-study will be difficult to be done due to the dependency of students toward their teacher. The proposed solution is the implementation of information technology in a form of a game. Game can motivate students better due to the incorporation of interesting animation, not to mention narration that can trigger student’s curiosity to reveal the end of the game. Blended learning method is evaluated to be suitable to be implemented in this globalization era, due to the incorporation of traditional learning method and technology and it’s considered to be very good to elevate student’s competence due to the learning process being not too restricted by space and time. The case study is Two Variable Linear Equation System for 8th grade (Junior High School), specifically being conducted in SMP 48 Bandung. The result shows that the use of digital game can motivate students to study the subject, as 90.91% of respondent stated that they are interested in playing the games again. text |
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Student’s motivation in learning process is a vital factor in determining the success of a learning process. Without the motivation and interest of student in a subject, self-study will be difficult to be done due to the dependency of students toward their teacher. The proposed solution is the implementation of information technology in a form of a game. Game can motivate students better due to the incorporation of interesting animation, not to mention narration that can trigger student’s curiosity to reveal the end of the game. Blended learning method is evaluated to be suitable to be implemented in this globalization era, due to the incorporation of traditional learning method and technology and it’s considered to be very good to elevate student’s competence due to the learning process being not too restricted by space and time. The case study is Two Variable Linear Equation System for 8th grade (Junior High School), specifically being conducted in SMP 48 Bandung. The result shows that the use of digital game can motivate students to study the subject, as 90.91% of respondent stated that they are interested in playing the games again. |
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Rofi Arofah NIM: 23215386, Muhammad |
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Rofi Arofah NIM: 23215386, Muhammad IMPLEMENTATION OF BLENDED LEARNING METHOD ON INTERACTIVE DIGITAL GAME FOR MATHEMATICS STUDY IN JUNIOR HIGH SCHOOL (Case Study: Two Variable Linear Equation System Subject for 8th) |
author_facet |
Rofi Arofah NIM: 23215386, Muhammad |
author_sort |
Rofi Arofah NIM: 23215386, Muhammad |
title |
IMPLEMENTATION OF BLENDED LEARNING METHOD ON INTERACTIVE DIGITAL GAME FOR MATHEMATICS STUDY IN JUNIOR HIGH SCHOOL (Case Study: Two Variable Linear Equation System Subject for 8th) |
title_short |
IMPLEMENTATION OF BLENDED LEARNING METHOD ON INTERACTIVE DIGITAL GAME FOR MATHEMATICS STUDY IN JUNIOR HIGH SCHOOL (Case Study: Two Variable Linear Equation System Subject for 8th) |
title_full |
IMPLEMENTATION OF BLENDED LEARNING METHOD ON INTERACTIVE DIGITAL GAME FOR MATHEMATICS STUDY IN JUNIOR HIGH SCHOOL (Case Study: Two Variable Linear Equation System Subject for 8th) |
title_fullStr |
IMPLEMENTATION OF BLENDED LEARNING METHOD ON INTERACTIVE DIGITAL GAME FOR MATHEMATICS STUDY IN JUNIOR HIGH SCHOOL (Case Study: Two Variable Linear Equation System Subject for 8th) |
title_full_unstemmed |
IMPLEMENTATION OF BLENDED LEARNING METHOD ON INTERACTIVE DIGITAL GAME FOR MATHEMATICS STUDY IN JUNIOR HIGH SCHOOL (Case Study: Two Variable Linear Equation System Subject for 8th) |
title_sort |
implementation of blended learning method on interactive digital game for mathematics study in junior high school (case study: two variable linear equation system subject for 8th) |
url |
https://digilib.itb.ac.id/gdl/view/29340 |
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1821995355480260608 |