DEVELOPMENT OF NOISELESS STEGANOGRAPHY METHOD IN ROLE-PLAYING GAME

<p align="justify">Noiseless Steganography is a steganography algorithm that does not use or produce noise which can expose the existence of the embedded message to other parties. Nostega uses uncertain elements in media that is seemingly legitimate and it’s validity cannot be con...

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Main Author: Kemal Saharso - NIM : 13514109 , Resa
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/30333
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:30333
spelling id-itb.:303332018-06-25T14:19:33ZDEVELOPMENT OF NOISELESS STEGANOGRAPHY METHOD IN ROLE-PLAYING GAME Kemal Saharso - NIM : 13514109 , Resa Indonesia Final Project INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/30333 <p align="justify">Noiseless Steganography is a steganography algorithm that does not use or produce noise which can expose the existence of the embedded message to other parties. Nostega uses uncertain elements in media that is seemingly legitimate and it’s validity cannot be confirmed, such as data in graphs or text produced by an event summary generator. <br /> <br /> <br /> One of the potential media for Nostega methods are role-playing game (RPG) which is a game genre where players role-plays as various characters and go on adventures as the character. RPG is used because it has various uncertain elements such as freedom of the player’s actions and value calculation that the player does not comprehend (black box features). <br /> <br /> <br /> In this research the game Empyrean Campaign using the Flare open source engine is used as a case study of the Nostega method RPGStega. Based on the Nostega architecture parameters which are character attributes, damage values, and item attributes as well as a message encoder to transform message into the corresponding form the parameters is defined and implemented. A support application is also build for extracting the embedded message from the game as well as communication protocol and covert channel that defines the interaction between the sender and the receiver. <br /> <br /> <br /> Using a survey that implements the game developer and tester communication protocol and covert channel, it is found that the RPGStega method is indeed noiseless and is a Nostega method. It is also found that some parameters can hold an infinite amount of message but with the drawback of increasing numbers of characters the player has to encounter which will burden the player. Moderately, the implementation can store around 100 bytes of message. <p align="justify"> text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description <p align="justify">Noiseless Steganography is a steganography algorithm that does not use or produce noise which can expose the existence of the embedded message to other parties. Nostega uses uncertain elements in media that is seemingly legitimate and it’s validity cannot be confirmed, such as data in graphs or text produced by an event summary generator. <br /> <br /> <br /> One of the potential media for Nostega methods are role-playing game (RPG) which is a game genre where players role-plays as various characters and go on adventures as the character. RPG is used because it has various uncertain elements such as freedom of the player’s actions and value calculation that the player does not comprehend (black box features). <br /> <br /> <br /> In this research the game Empyrean Campaign using the Flare open source engine is used as a case study of the Nostega method RPGStega. Based on the Nostega architecture parameters which are character attributes, damage values, and item attributes as well as a message encoder to transform message into the corresponding form the parameters is defined and implemented. A support application is also build for extracting the embedded message from the game as well as communication protocol and covert channel that defines the interaction between the sender and the receiver. <br /> <br /> <br /> Using a survey that implements the game developer and tester communication protocol and covert channel, it is found that the RPGStega method is indeed noiseless and is a Nostega method. It is also found that some parameters can hold an infinite amount of message but with the drawback of increasing numbers of characters the player has to encounter which will burden the player. Moderately, the implementation can store around 100 bytes of message. <p align="justify">
format Final Project
author Kemal Saharso - NIM : 13514109 , Resa
spellingShingle Kemal Saharso - NIM : 13514109 , Resa
DEVELOPMENT OF NOISELESS STEGANOGRAPHY METHOD IN ROLE-PLAYING GAME
author_facet Kemal Saharso - NIM : 13514109 , Resa
author_sort Kemal Saharso - NIM : 13514109 , Resa
title DEVELOPMENT OF NOISELESS STEGANOGRAPHY METHOD IN ROLE-PLAYING GAME
title_short DEVELOPMENT OF NOISELESS STEGANOGRAPHY METHOD IN ROLE-PLAYING GAME
title_full DEVELOPMENT OF NOISELESS STEGANOGRAPHY METHOD IN ROLE-PLAYING GAME
title_fullStr DEVELOPMENT OF NOISELESS STEGANOGRAPHY METHOD IN ROLE-PLAYING GAME
title_full_unstemmed DEVELOPMENT OF NOISELESS STEGANOGRAPHY METHOD IN ROLE-PLAYING GAME
title_sort development of noiseless steganography method in role-playing game
url https://digilib.itb.ac.id/gdl/view/30333
_version_ 1821995712702840832