AIRCRAFT BATTLE VISUALIZATION BASED ON MIXED-REALITY
Mixed Reality is a technology that can combine the environment from the real world and the virtual world to create a new environment in which is the virtual objects can coexist and interact directly physically and digitally at the same time. One application of the technology of mixed-reality is on a...
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/31511 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Mixed Reality is a technology that can combine the environment from the real world and the virtual world to create a new environment in which is the virtual objects can coexist and interact directly physically and digitally at the same time. One application of the technology of mixed-reality is on a pilot. In aircraft battle on airplane, an airforce pilot must continue to focus on the battlefield for assault the enemy. This condition require the pilot to access and manage battlefield information inside the airplane cocpit. The one way to access and manage battlefield information inside the cocpit seamlessly is to use head mounted display preinstalled in the pilot helmet. Inside the head-mounted display battlefield data was visualized in mixed reality platform, with this platform, the surrounding civil airplane position and enemy target is visualized with virtual object and the virtual object is merged seamlessy with real world also the plane orientation is visualized with gauge bar inside the head-mounted display. That data is visualized inside the Microsoft Hololens. The system is based on prototyping method by making a prototype and evaluate 6 times. On the sixth prototype, application performance has increased. memory consuming Decreasaed from 238 Megabytes to 47 megabytes. To presenting the information from which is merged seamlessly with the real world, projection of airplane position and target position must be accurate so the data and information like the position, distance and heading displayed correctly as same as in the real world. The data from mission server is projecting using Mercartor Projection inside the hololens spatial world is required for accurate information and following the mission for succesfull the assault mission. On the synthetic testing, data is tested using data input coordinates 0.0 to 0.1 and successfully projected onto mercartor to 0, 111.31949079237 which once compared with the input of the haversine formula then the distance between the two coordinates is 111,31949079237 meters. The results of the aircraft and target visualization is clearly visible as long as the distance is still under 20 meters and the green color is the most visible color to use as the display color of the interface. |
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