DESIGN STUDY OF MOBILE RECRUITMENT APPLICATIONS FOR LOWER-MIDDLE CLASS USERS
Human needs to work in order to fulfill their basic needs and control their lives with their income. In Indonesia, the high unemployment rate is a national problem that continues to be a concern of the government, with most of them belongs to the lower-middle class community. It is due to the lim...
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id-itb.:365272019-03-13T13:37:39ZDESIGN STUDY OF MOBILE RECRUITMENT APPLICATIONS FOR LOWER-MIDDLE CLASS USERS Putri Agustine, Saskia Indonesia Theses m-recruitment, middle-low, user experience INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/36527 Human needs to work in order to fulfill their basic needs and control their lives with their income. In Indonesia, the high unemployment rate is a national problem that continues to be a concern of the government, with most of them belongs to the lower-middle class community. It is due to the limited access to information on job vacancies. To overcome this problem, the Indonesian Ministry of Manpower released a mobile recruitment application named Join Kandidat in 2017. Join Kandidat targets low-skilled jobseekers such as administrative staff, service business personnel, sales worker, agricultural workers, craftsmen, and machine operators. On the other hand, low level of expertise and education of the lower-middle class triggers differences in acceptance of digital technology. This raises the challenge of how to design m-recruitment applications, which are appropriate for lower-middle class community. This study aims to produce design recommendations through evaluation of user experience on Join Kandidat, Temu, and Aasaanjobs. This research uses mix method approach through User Experience Questionnaire (UEQ) and interviews. 44 low skilled jobseekers (classified as group 5, 6, 7, or 8, based on KBJI) with a maximum degree of high school participated in this study. Results of investigation showed that users appreciated m-recruitment application as a breakthrough to widen the job market. However, the low level of digital literacy has resulted in pragmatic quality problems such as foreign features and recruitment system, misinterpreted language, mismatching glyphs, too long forms, complicated filters, and unclear feedback. The hedonic evaluation stated that the characteristics of the respondents made them more interested in using applications with a colorful and flashy user interface. text |
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Human needs to work in order to fulfill their basic needs and control their lives
with their income. In Indonesia, the high unemployment rate is a national
problem that continues to be a concern of the government, with most of them
belongs to the lower-middle class community. It is due to the limited access to
information on job vacancies. To overcome this problem, the Indonesian Ministry
of Manpower released a mobile recruitment application named Join Kandidat in
2017. Join Kandidat targets low-skilled jobseekers such as administrative staff,
service business personnel, sales worker, agricultural workers, craftsmen, and
machine operators. On the other hand, low level of expertise and education of the
lower-middle class triggers differences in acceptance of digital technology. This
raises the challenge of how to design m-recruitment applications, which are
appropriate for lower-middle class community. This study aims to produce design
recommendations through evaluation of user experience on Join Kandidat, Temu,
and Aasaanjobs. This research uses mix method approach through User
Experience Questionnaire (UEQ) and interviews. 44 low skilled jobseekers
(classified as group 5, 6, 7, or 8, based on KBJI) with a maximum degree of high
school participated in this study. Results of investigation showed that users
appreciated m-recruitment application as a breakthrough to widen the job
market. However, the low level of digital literacy has resulted in pragmatic
quality problems such as foreign features and recruitment system, misinterpreted
language, mismatching glyphs, too long forms, complicated filters, and unclear
feedback. The hedonic evaluation stated that the characteristics of the
respondents made them more interested in using applications with a colorful and
flashy user interface. |
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Theses |
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Putri Agustine, Saskia |
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Putri Agustine, Saskia DESIGN STUDY OF MOBILE RECRUITMENT APPLICATIONS FOR LOWER-MIDDLE CLASS USERS |
author_facet |
Putri Agustine, Saskia |
author_sort |
Putri Agustine, Saskia |
title |
DESIGN STUDY OF MOBILE RECRUITMENT APPLICATIONS FOR LOWER-MIDDLE CLASS USERS |
title_short |
DESIGN STUDY OF MOBILE RECRUITMENT APPLICATIONS FOR LOWER-MIDDLE CLASS USERS |
title_full |
DESIGN STUDY OF MOBILE RECRUITMENT APPLICATIONS FOR LOWER-MIDDLE CLASS USERS |
title_fullStr |
DESIGN STUDY OF MOBILE RECRUITMENT APPLICATIONS FOR LOWER-MIDDLE CLASS USERS |
title_full_unstemmed |
DESIGN STUDY OF MOBILE RECRUITMENT APPLICATIONS FOR LOWER-MIDDLE CLASS USERS |
title_sort |
design study of mobile recruitment applications for lower-middle class users |
url |
https://digilib.itb.ac.id/gdl/view/36527 |
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